inserters stuck with wrong item (loading)

Adds new train stops forming a highly configurable logistic network.

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nuhll
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inserters stuck with wrong item (loading)

Post by nuhll »

Lets say i have 2 different items in a provider.

One train comes and load item x and then another train comes with item y.

Problem is that sometimes train which want item x get some of the items y. Wouldnt be that hard of a problem, if the trains wouldnt wait 2 min to leave because there is one item x missing...

easiest fix?

Is it possibel to just make them leave if 5 sec inactifity or smething like this?

I disabled "complete loading" in settings bc if i dont set it, i cant request only 50 items e.g..

Couldnt that EASY prevented by setting filters inside the trains? I mean LTN remove them, so it could also add them?

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Re: inserters stuck with wrong item (loading)

Post by Optera »

Can easily be prevented using default settings and smart loading, see design thread.

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Re: inserters stuck with wrong item (loading)

Post by nuhll »

Yeah, i know u would say that.

Ive copied

"Provider
This station can handle multiple items and will only load the amounts scheduled to load.
Note: Overloading up to 1 cycle per inserter is possible, use locked slots per wagon signal."


And still its not working.

Lamp to inventorys.

station to input arit yellow * -1 output goes together with the output of the station to filter inserters.

Not working.

I even enabled "finish loading" in settings, which should prevent that, but tehy still hold somethings in their hands when the train is full.

Doesnt your mod longe rworks with bobs?

Why i cant just set "16k ITEM" OR "5 sec inactifity" - is that too easy? xD

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Re: inserters stuck with wrong item (loading)

Post by Optera »

I assume you didn't set "Locked Slots per Wagon".

That setting reduces the inventory size LTN calculates with by the given number of slots, preventing inserters trying to overload and get stuck.

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Re: inserters stuck with wrong item (loading)

Post by nuhll »

yeah, so taht is your "easily be prevented using default settings and smart loading, see design thread."

I thought this is only like a workaround, but i guess its better then nothing, thanks.

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Re: inserters stuck with wrong item (loading)

Post by nuhll »

So since this also somehow a workaround for the problem, why you dont allow the fix "load 16k items" OR "5 sec inactivity"? Would fix it better, because it wouldnt waste a slot if no wrong item is in it.

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