Basically what you built is this: Stop needlessly transferring items around with belts or collecting them in some central spot.downriver_bob wrote: I'm using Bobs mods, so barrels stack to 20. So instead of min delivery size = 10 * 40 * #wagons I used 20 * 40 * #wagons, is this right? Because it didn't work, it just sent the trains back into an infinite loop taking barrels from Stop A to Stop B, they get belted back into Stop A and then the trains take them right back to Stop B again for another round.
I'm intending to use this as an "active provider" type functionality to remove byproducts and empty barrels etc. from the system and hopefully avoid it clogging, then I can store/reprocess the byproducts at another location. All of my stops are either requester only or provider only, so generally there is 1 provider and 1 requester stop per manufacturing area and the majority of them provide and request multiple items.
At least use sensible circuit logic grabbing both stations storage.