Good point, but how exactly should this merged thresholds be implemented?mrvn wrote: ↑Fri Jul 26, 2019 10:13 pm You set -1000 iron plates, -1000 copper plates, -1000 steel plates, -500 coal. Combined/Multi Stack limit 40. In the sum that is 40 stacks so the request is processed. You might still not get a train with all 4 goods because no station provides them all in sufficient quantity or not all at the same place. But that's always a possibility.
I think the idea of the limit is to prevent trains moving for trivial amounts. Which is a) wasteful on fuel, b) causes congestion and c) uses up all the trains so they will have to come from far off depots. For that purpose a combined stack limit would make a lot of sense. As icon it could have the stack limit icon but with 2 stacks, one iron plates, one copper plates.
Which threshold should LTN use when players have threshold, stack threshold and merged threshold?
Stack threshold has to take precedence over threshold so both can be used alongside for stations mixing fluids and items.
Would merged threshold take precedence over stack threshold and be fluid + item? Fluid numbers generally are magnitudes higher than items.
Should there even be a merged provide threshold?
It would lock a provider until all provided >= merged threshold, but we don't know if provided goods will be a merged delivery resulting in ltn using less than full loads when players expect full loads.
The more I think about merged threshold the less I want to touch that can of worms.
It seems like an edge case for advanced users that can just as easily be handled by your 3 combinator design without slowing down request processing for everyone else.