delivery problem.
Moderator: Optera
delivery problem.
trains stop at their depots and rarely start move to providers/reqauesters.
I'm tryed to remove network ID.
To remove/add train limit.
Nothing changed.
If someone need save i can send link to pm.
I'm tryed to remove network ID.
To remove/add train limit.
Nothing changed.
If someone need save i can send link to pm.
Re: delivery problem.
Only liquid stations has this problem.
Edited: That everywhere.
Edited: That everywhere.
Last edited by zggz on Tue Nov 12, 2019 8:46 pm, edited 1 time in total.
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Re: delivery problem.
see having only liquids that may be the problem
Re: delivery problem.
Try connecting the wire from the electric pole to the lamp instead of the actual station.
Hope it helps
HS
Hope it helps
HS
Re: delivery problem.
My base. I'm really good to know how use LTN. ![Smile :)](./images/smilies/icon_e_smile.gif)
This is mod problem. Optera can you help me?
![Smile :)](./images/smilies/icon_e_smile.gif)
This is mod problem. Optera can you help me?
Re: delivery problem.
3.png isnt even stating what its either trying to supply or request.
Re: delivery problem.
Optera can you tell me something please?
Re: delivery problem.
You'll get better support if you post (not pm) a save.
But I think HSquishy has the right idea. The stations shown in 3.png don't appear to have a request.
But I think HSquishy has the right idea. The stations shown in 3.png don't appear to have a request.
Re: delivery problem.
Typical provider. What is wrong?
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Re: delivery problem.
For one, that station, unlike one in your save game, has no fluid waiting to be delivered.
But if I hook up a creative fluid source, the only other problem I can find is that the minimum provider level is set to 300k (technically 12 tanks, but realistically at least 13), and the maximum capacity of that station is 25k.
But if I hook up a creative fluid source, the only other problem I can find is that the minimum provider level is set to 300k (technically 12 tanks, but realistically at least 13), and the maximum capacity of that station is 25k.
Re: delivery problem.
Main problem that LTN take pause for 125-130 in game seconds.
Game loaded and LTN look at all station and send trains from depot, after this nothing come for this 125-130 secongs. >1000 stations and NO messages.
After this time a lot of messages comes during couple of seconds.
And pause again...
Game loaded and LTN look at all station and send trains from depot, after this nothing come for this 125-130 secongs. >1000 stations and NO messages.
After this time a lot of messages comes during couple of seconds.
And pause again...
Re: delivery problem.
Default LTN Setting is 1 stop/request every 2 ticks. Even for most Megabases that's fast enough.
If you built 1000 stops however it will take 33.3s just to parse all stops.
To make LTN more responsive set update frequency to 1 and carefully increase updates per tick to 2-5.
If you built 1000 stops however it will take 33.3s just to parse all stops.
To make LTN more responsive set update frequency to 1 and carefully increase updates per tick to 2-5.
My Mods: mods.factorio.com
Re: delivery problem.
With this settings LTN work with pause 1-2 seconds. That is good for me.
Optera thank You for this great mod and yours help.
p.s. We need manual for LTN settings.
Optera thank You for this great mod and yours help.
p.s. We need manual for LTN settings.
Re: delivery problem.
Settings are self explanatory with mouse over help.
I said carefully increase updates per tick. 22 updates/tick will be a heavy hit on performance.
I said carefully increase updates per tick. 22 updates/tick will be a heavy hit on performance.
My Mods: mods.factorio.com
Re: delivery problem.
Small performance hit.Optera wrote: Wed Nov 20, 2019 7:18 am I said carefully increase updates per tick. 22 updates/tick will be a heavy hit on performance.