[Rseding91] [0.15.37] Bots faster than the player get stuck (sometimes)

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mulark
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[Rseding91] [0.15.37] Bots faster than the player get stuck (sometimes)

Post by mulark »

In this case I tested with worker robot speed 17.

When bots return to the player after completing a job, if the player is moving, they can get stuck outside the charging range of the player.

According to viewtopic.php?f=23&t=49367 This is intended behavior.

However, at various player speeds this does not occur, and the bots charge as normal.

Number of exoskeletons:

Code: Select all

0: Stuck
1: Stuck
2: Stuck
3: Stuck
4: Charge
5: Stuck
6: Stuck
7: Stuck
8: Charge
9: Stuck
10: Charge
Video showing the phenomenon at 0 and 8 legs (worker17) https://youtu.be/rJC4k5xvPmc

Further testing at worker 18 and 19 revealed:

Code: Select all

Worker 18: every configuration gets stuck
Worker 19: 5 legs and 10 legs charge, all others stuck
In my opinion bots getting stuck nullifies some of the benefit of the higher worker robot speeds.

Rseding91
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Re: [0.15.37] Bots faster than the player get stuck (sometimes)

Post by Rseding91 »

Thanks for the report. I've fixed the "stuck" you show in the videos for 0.16 - the robots properly charge as the player moves instead of sitting a few pixels out of charge range.
If you want to get ahold of me I'm almost always on Discord.

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