When bots return to the player after completing a job, if the player is moving, they can get stuck outside the charging range of the player.
According to viewtopic.php?f=23&t=49367 This is intended behavior.
However, at various player speeds this does not occur, and the bots charge as normal.
Number of exoskeletons:
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0: Stuck
1: Stuck
2: Stuck
3: Stuck
4: Charge
5: Stuck
6: Stuck
7: Stuck
8: Charge
9: Stuck
10: Charge
Further testing at worker 18 and 19 revealed:
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Worker 18: every configuration gets stuck
Worker 19: 5 legs and 10 legs charge, all others stuck