[0.14.21] Headless Server Desync
- ChurchOrganist
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[0.14.21] Headless Server Desync
My multiplayer game running on a Virtual Box Ubuntu Headless Server Desynced at around 11pm tonight.
I'm attaching the log file, and I have copied the entire desync report in case you need it.
It is a 417MB upload though!
Running Mods
Double Reach
Foreman
Foreman - Auto Importer
Omnibarrels
Orbital Ion Cannon
Rail Tanker
Reinforced Walls
Let me know if you need the entire report.
I'm attaching the log file, and I have copied the entire desync report in case you need it.
It is a 417MB upload though!
Running Mods
Double Reach
Foreman
Foreman - Auto Importer
Omnibarrels
Orbital Ion Cannon
Rail Tanker
Reinforced Walls
Let me know if you need the entire report.
- Attachments
-
- log.txt
- (10.57 KiB) Downloaded 131 times
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Re: [0.14.21] Headless Server Desync
There is not much use in reporting a desync while using mods in the first place, but there is no use at all when not uploading the report.
Re: [0.14.21] Headless Server Desync
The entire report would be useful to know if it was a mod that caused it or not.
If you want to get ahold of me I'm almost always on Discord.
- ChurchOrganist
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Re: [0.14.21] Headless Server Desync
Here is a link to the entire desyc report at my Google Drive.
https://drive.google.com/file/d/0B7cZM0 ... sp=sharing
https://drive.google.com/file/d/0B7cZM0 ... sp=sharing
Want to know where the biters chewing your power plant have come from??
Wondering where your next iron is going to come from??
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Wondering where your next iron is going to come from??
You need Long Range Radar
Re: [0.14.21] Headless Server Desync
It looks like the desync is around a blueprint book being different between the server and you. It may have been one of the blueprint related mods you've got.
If you want to get ahold of me I'm almost always on Discord.
- ChurchOrganist
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Re: [0.14.21] Headless Server Desync
Thanks.
I'll report it to the Foreman developer.
I'll report it to the Foreman developer.
Want to know where the biters chewing your power plant have come from??
Wondering where your next iron is going to come from??
You need Long Range Radar
Wondering where your next iron is going to come from??
You need Long Range Radar
Re: [0.14.21] Headless Server Desync
Which file are you looking in to make that conclusion please?Rseding91 wrote:It looks like the desync is around a blueprint book being different between the server and you. It may have been one of the blueprint related mods you've got.
Re: [0.14.21] Headless Server Desync
The desync report. It contains the client and the server save file at the point it desynced tagged with human-readable tags.DRY411S wrote:Which file are you looking in to make that conclusion please?Rseding91 wrote:It looks like the desync is around a blueprint book being different between the server and you. It may have been one of the blueprint related mods you've got.
If you want to get ahold of me I'm almost always on Discord.
Re: [0.14.21] Headless Server Desync
We have disabled all mods and restarted the server. Whenever I click on anything on my inventory or toolbelt, or try to deconstruct anyhting by 'axing' it, I cause a desync. Only me it seems.
I was using factorio on STEAM, so I unisntalled it, downloaded the standalone version and started with a complete vanilla version on my client, but still I cause a desync.
Is there any way we can recover from this without winding back a few days please?
I was using factorio on STEAM, so I unisntalled it, downloaded the standalone version and started with a complete vanilla version on my client, but still I cause a desync.
Is there any way we can recover from this without winding back a few days please?
Re: [0.14.21] Headless Server Desync
Can you upload the desync report(s)?DRY411S wrote:We have disabled all mods and restarted the server. Whenever I click on anything on my inventory or toolbelt, or try to deconstruct anyhting by 'axing' it, I cause a desync. Only me it seems.
I was using factorio on STEAM, so I unisntalled it, downloaded the standalone version and started with a complete vanilla version on my client, but still I cause a desync.
Is there any way we can recover from this without winding back a few days please?
If you want to get ahold of me I'm almost always on Discord.
Re: [0.14.21] Headless Server Desync
Trying to upload am getting a '413 Request Entity Too Large' error from your server. Here's a google drive link: https://drive.google.com/file/d/0B_b1va ... sp=sharingRseding91 wrote:Can you upload the desync report(s)?DRY411S wrote:We have disabled all mods and restarted the server. Whenever I click on anything on my inventory or toolbelt, or try to deconstruct anyhting by 'axing' it, I cause a desync. Only me it seems.
I was using factorio on STEAM, so I unisntalled it, downloaded the standalone version and started with a complete vanilla version on my client, but still I cause a desync.
Is there any way we can recover from this without winding back a few days please?
We do though seem to have got rid of the problem.
Thinking that ONLY my character was causing desyncs EVERY time I tried to change my inventory, I asked one of the other players to kill me so I could respawn with empty 'pockets'.
After my respawn, the desync problem seems to have disappeared. Certainly I am able to modify my inventory, build, deconstruct, etc.
If you asked me to speculate what was wrong with my character, I would say it was because it was still carrying a (corrupt?) blueprint that had been imported using Foreman 1.1.5, which you flagged above as being the original cause of our issues.
Re: [0.14.21] Headless Server Desync
The desync is around the blueprint book but normally that kind of thing is fixed by reconnecting (it syncs the server and you). It's strange that it persisted through multiple desyncs/reconnects...
If you want to get ahold of me I'm almost always on Discord.
Re: [0.14.21] Headless Server Desync
What I am speculating is that server map had got 'bad' data about my character. This wasn't a problem when my character wasn't active, but as soon as I joined the others, we'd get the errors.Rseding91 wrote:The desync is around the blueprint book but normally that kind of thing is fixed by reconnecting (it syncs the server and you). It's strange that it persisted through multiple desyncs/reconnects...
Re: [0.14.21] Headless Server Desync
Do any of you have a blueprint book that's setup to have more than 255 inventory slots?
If you want to get ahold of me I'm almost always on Discord.
Re: [0.14.21] Headless Server Desync
Rseding91 wrote:Do any of you have a blueprint book that's setup to have more than 255 inventory slots?
Not sure how to assess that. But it's clear that my character was the cause of any desync problems. Perhaps you can derive an answer to your question by looking at my character?