Hi, this desync report was generated while reloading surface in bitter battles soft scenario. By reloading I mean that new surface is created, all players are teleported there and old surface is deleted. Shortly (2s-5s) after players are teleported and chunks start generating, extremely rare desync happens only to a small group of players. They can rejoin without a problem.
There doesn't seem to be a pattern here. Sometimes I see other people desync, while it's fine on my end and sometimes it's other way around.
I attach mine desync (11-11) and other player (10-28), both happening in same situation. When 10-28 was generated I was on the server and I didn't desync.
[1.1.94] Desync during terrain generation
[1.1.94] Desync during terrain generation
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- desync-report-2023-10-28_09-49-43.zip
- (9.06 MiB) Downloaded 61 times
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- desync-report-2023-11-11_08-59-05.zip
- (29.04 MiB) Downloaded 55 times
Re: [1.1.94] Desync during terrain generation
Hello, assuming the desync is related to x86 vs ARM consistency, 1.1.96 fixed two such issues - infinite resource richness and an overflow in random penalty noise expression seed. Could you try reproducing it in the latest experimental release?
Re: [1.1.94] Desync during terrain generation
We're only playing on stable version. It will take a while for server to move to new version and then some time to catch the desync if still exists, but I'll remember to give you a feedback
Re: [1.1.94] Desync during terrain generation
Desynced again on 1.1.100 in the same situation
- Attachments
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- desync-report-2023-12-15_19-08-46.zip
- (21.01 MiB) Downloaded 49 times
Re: [1.1.94] Desync during terrain generation
Same situation different player
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- desync-report-2023-12-21_13-52-51.zip
- (35.36 MiB) Downloaded 46 times