So without further ado, a perfectly scalable and expandable nuclear power generation facility.
Screenshot
The primary building block is a huge but narrow (20 tiles wide) strip which by itself is a perfectly functional 8-reactor power plant, which only needs a control panel to start working. The basic idea is that when you need more power, you place another such strip adjacent to the first one - and it starts working without a hitch. An arbitrary large number of such strips can be stacked, only limited by player's ability to supply water.Further, I've divided the strip itself into individual blocks (reactor block, steam generation, steam storage, power generation, control panel) so it's possible to make some changes between the blocks if necessary (this is mostly useful between steam generation and steam storage blocks as that is where water is supplied - if you need to build more than 4 strips, you will have to leave more space for pipes and/or barrel belts).
It's also perfectly possible to only build a half or a quarter of the base strip - and it will still function properly.
All blocks have anchors (usually power poles or substations) that are used to connect them together.
Control panel blueprint is required to run the plant and will automatically adapt to however many reactors you build.
Nuclear fuel insertion is controlled by monitoring the extraction of used fuel cells. An important note: if you already have a working power plant, and you add more reactors to it, control panel will detect them automatically, and will take them into account for the next refueling cycle. This also means that if you construct the control panel before building any reactors, the power plant will be in "ready" mode from the very beginning, and will start inserting fuel as soon as all reactors are supplied. If you built the control panel when some reactors are already constructed, you will have to jumpstart the system manually - just toggle or remove the constant combinator on the panel.
Blueprint Book