Its only "flaw" is its non tileability. I do agree, in the grand scheme of things, you won't lose that much compared to an "infinitely tileable" setup, but what OP tried to illustrate, I think, is that for his understanding, no matter how long the nuclear plant is, a single pipe should be able to feed the whole plant with enough water - as long as enough pumps are providing enough overall water.functional wrote: βTue Jun 25, 2024 5:19 am Also, I'd be curious what you folks think about this reactor. Dunno about ratios and all since this is B&A and I can't be bothered to switch modlists.
I'm still skeptical the 2.0 fluids can achieve this result, I suspect there's something we haven't seen yet, some kind of intrinsic limitation or something. All this reminds me of the shitstorm when the devs dared simplify the basic oil processing, and were crucified on the public place, by committing what could be considered as worse than the original sin, and predicted this was the end of Factorio, and here we are, 5-ish years later, who still is nostalgic of the times when the basic oil processing was as complex as the advanced one ? Remember this ?
I'm pretty sure people will quickly forget their predictions of how much this trivialisation removes fun, especially when it brings predictability and the ability to build more complex pipe networks without having to guess how