The link wasn't really what I was looking for, but your post did make me realize I could just have 2 burner inserters feeding into the boiler, and 1 normal one taking them out. Electric inserters can't be used to feed the boiler because they can't start with no power. With the 2/1 modified setup like that, response time would be quickened to however long it takes for the inserter to pull coal out, along with the current coal that's burning. Such an obvious solution too, derp. Added you to credits, thanks!Yes-Man wrote:Um, I'm absolutely new to Factorio (currently trying to get blue science^^) but maybe I found something interesting for you.
About your problem with the boiler from the detector storing 5 coal, why not just use a normal inserter to get the coal in
and a fast inserter (just to make sure) to get the coal out again.
I just happened to read two topics at the same time. I'll post a link in my next posting, apparently I'm not allowed to do this in the first one.
Actually, if I'm building a steam setup at all, my base will be right next to it. I don't know about you, but I think everyone prefers building their starting base next to a large lake rather than half a mile from a small pond. And 25 steam engines each row doesn't even work, offshore pumps aren't that powerful. If my steam engine setup were massive, it'd obviously be on a massive lake. And what are you talking about, less compressed than optimal? You use MORE space to use 10 steam engines per row than I do to just build another row. You're assuming that the lake is limited but available land isn't, and frankly it could go either way, with trees, rocks, other lakes, and massive amounts of nearby spawner camps all giving it a good reason to be as compact as possible. Play on highest spawner settings and just watch how fast you run out of space. But in the case none of those apply, use Aru's variant, which uses 10 steam engines per row.Qon wrote:Intresting topic. Though I don't agree that optimising for power/area is the best solution. If your steam setup is massive enough to need a compressed setup then you are going to do it on a designated location outside of your base where you have no real limitations on far out from the shore it reaches. If it takes twice as much area but is 5% shorter then it would be less unwieldy since you need less shore and it's easier to find a good locaion for it. A powerplant that is 1km will be hard to fit in anywhere even if it has almmost 0 area. So it's good that you found a way to compress it so it uses less space between the engines. But limiting it to 9 engines is pointless, imho. I would slap on one more steam engine at the end to get 10 in all rows. Using only 9 of them mean you need more rows of steam engines to reach the same amount of power, which is less compressed then optimal. I might try 25 steam engines in each row if the extra pumps needed don't use too much power.