That'd be the consumption bar then. And like said, the only reason I used 600 radars is because of the 1-11% threshold numbers you gave with burner inserters. So to test those numbers, I made the consumption bar 1-11% of full also. From tests, my closest guess as to what you mean by threshold is that without burner inserters, production drops to 0 since there isn't enough burner inserters to feed enough coal to even power the normal inserters. And with enough, it no longer drops to 0, but the production is still awful. Only with all burner inserters, does production not drop AT ALL. Yes, you will never attempt to power 600 radars with 19 steam engines. But can you tell me you'll never have a single instance where that consumption bar drops for 60 seconds? I can think of many reasons why it'd drop longer than that. Laser turret pushing was just one of them.Aru wrote:I don't remember the names of the bars, it's whichever bar meets the description. It changes color when it drops, and it corresponds to how much of the demand is met, and when it drops everything slows down. Again, those engines would never have been able to fully power 600 radar. Not even operating at their peak, 510 kW each, not even remotely, distantly, vaguely close to being able to power 600 radars.
And yeah, you ever toggle enemy base setting to max? That's what it's like. Some those mobs take an absurd number of hits to die. Inserters don't have a buffer like boilers do, so they slow down soon as turrets start firing.
Again, you need to clarify what that 11% number really means. Was this just out of academic interest or what? If that number is about the consumption bar, it would never drop that low, even if not careful with production. If there's any number important, it'd be how low that consumption bar can go before inserters can't keep up, i.e once per 10 seconds.