My "small" sandbox.

Clever and beautiful constructions, bigger than two chunks
- Defense: killing biters as an art
- Castles, Throne Rooms, Decorations (comfortable living in the Factorio World)
- Main Bus Concepts
- Modular Systems, Factory Streets, show how all works together
- Megabases
Please provide us with blueprints or saves, if that makes sense of course.
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Clever and beautiful constructions, bigger than two chunks
TaylorItaly
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Re: My "small" sandbox.

Post by TaylorItaly »

Awesome.
Why have you disabled comments under the video ?
Savegame , please.

azesmbog
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Re: My "small" sandbox.

Post by azesmbog »

TaylorItaly wrote:
Fri Jul 09, 2021 10:47 am
Why have you disabled comments under the video ?
Savegame , please.
Apparently I turned off comments for other videos, and they turned off everywhere. Included.
Link to yesterday's save.
https://drive.google.com/file/d/1k1bSz5 ... sp=sharing
This will work on any computer. Game version like 1.1.30

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MakeItGraphic
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Re: My "small" sandbox.

Post by MakeItGraphic »

Things dreams are made of, gg. I can't wait until the day even basic hardware can run bases at these limits 60 ups no issues. Is why I still love sim city 4, those hard limits on games like Skylines just ruin it. This is a true sandbox, it's just aspirational what the developers have accomplished with this game and it's one that will be around for many decades. And again good going reaching the outer chunks of the map. (Y)

TaylorItaly
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Re: My "small" sandbox.

Post by TaylorItaly »

Awesome.Thank you !!!

azesmbog
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Gigantic Sized Structures

Post by azesmbog »

Image
Hopefully one of the biggest logical networks :))
(Note - made in vanilla, by hand and blueprint. Everything that is done with the help of mods - I do not consider. :)

In the center, to assess the scale, I marked out the production base itself.
As I understand it, this is 13,570 roboports.
Arranged in a checkerboard pattern, in a continuous pattern for such an area it would take twice as much.
By area it is 8000 x 8000 = ~ 64000 tiles)
I think a little "order \ reduce" the number of roboports by a quarter :)
And yet, when the network display is turned on, the FPS "sags" very much - up to 20, when turned off it rises to 33. Well, this is so, from observations :)
upd: This is how the "thinned" electrical network will look like (and the logistics one too)
setka2.jpg
setka2.jpg (424.93 KiB) Viewed 76 times

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