Sushi/Mixed/Looped Smelting and Factory

Clever and beautiful constructions, bigger than two chunks
- Defense: killing biters as an art
- Castles, Throne Rooms, Decorations (comfortable living in the Factorio World)
- Main Bus Concepts
- Modular Systems, Factory Streets, show how all works together
- Megabases
Please provide us with blueprints or saves, if that makes sense of course.
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Clever and beautiful constructions, bigger than two chunks
jury_rigger
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Sushi/Mixed/Looped Smelting and Factory

Post by jury_rigger »

Factory made on 2 people multiplayer. It consists of few ideas that aren't mainstream in factorio.
Save is almost vanilla, only quality of life mods. It probably will work with vanilla factorio except for recursive blueprints in smelter setup. We've never seen this variant of realization of both ideas so we put it in because it is early game semi-friendly and doesn't require controlling computer bigger than factory, a lot of used solutions in these setups depend on wanted efficiency.

Basic ideas:

1. Giant, rather efficient loop instead of main bus.
2. Mixed smelting (everything smelted together) but items aren't counted on inserters and instead raw ores, stone and iron plates (for steel) are in other giant loop.


Quirks for:
1.:
- items from bus are taken by row of filter inserters that put it to assemblers, full or empty overflow buffer (just a chest with inserter that takes additional items)
- buffer sends demand to the circuit network that connects smelter and assemblers
-items from assemblers are put on loop using splitters
- i think, this idea if explored more and ratio calculated is actually more efficient than main bus since every belt in it is possible to use for every item manufactured
- possible to build in semi-early game, as soon as circuit network is available since it doesn't require that much setup

2.:
- furnaces take what they want from belt loop of raw ores and iron plates
- ratios of input ores and iron plates are decided by what factory wants so clogging is impossible
- real possibility of building it in early game, depends on how advanced circuit networks for input and output are used, when measured, this kind of setup have from 40% to about 90% of furnace efficiency (how much furnaces are constantly working)
- recursive blueprints for rebuilding rows of furnaces that have the lowest efficiency
- small controller that depending on demanded items in factory sends belt ratios of raw resources
- i think this is more efficient than regular setup because every furnace has probability of being used

Bonus:
Outposts and supply trains (steam for power too) with trash sorting.

It lacks a bit of polish but we were burned out after this map.

Download save of factory for visual explanation:

factory1.png
factory1.png (5.41 MiB) Viewed 3174 times
factory2.png
factory2.png (5.32 MiB) Viewed 3174 times
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