![Image](https://forums.factorio.com/images/ext/a79803242767aa1d717f14d5ed5517dd.png)
The first thing you'll notice is that between the ocean and the swamp, the base is extremely defensible. And the forests to the north don't hurt either.
![Image](https://forums.factorio.com/images/ext/882f55c981268a0cb521955ef81226ae.png)
Within the factory itself production is based into several zones somewhat haphazardly places in relation to the main artery that is the copper and iron belt.
![Image](https://forums.factorio.com/images/ext/4a3877cd6845c80ba07c4663c1ea4ac1.png)
Of the zones, the science area is by far the most organically grown. You can see extraneous bits fit in here and there. Also you'll note that a lot of the assembly lines here are built to feed the logistics network when they have spare material.
That said, I'm actually pretty proud of all the belt tricks I've pulled off in this region. Both the steel input to blue science and the line that leads to batteries and sulfur use the underground belt trick to split off a portion of a line. (The keener eyed will also notice a rotated belt that has made a total mess of things... Oh My.)
![Image](https://forums.factorio.com/images/ext/42ccec09290ec6ce6f9f204adcc9dbb4.png)
The furnaces bank is a fairly massive structure composed of two rows of 24 furnaces for each ore feeding the main artery (even before the extra space allocated for more). It's nowhere near complete and you can see I've barely even started on getting the Iron furnaces supply up and running. First I'm going to have to deal with my copper supply issues. The mines cannot keep up quite yet.
The power plant is your bog standard steam engine setup in a 4:3 ratio of boilers to engines with little of note... Except perhaps it's source of fuel.
![Image](https://forums.factorio.com/images/ext/648b908c064dec4e9a23f3ff15fcbc10.png)
...HERESY!
![Image](https://forums.factorio.com/images/ext/bfd4d832806d3999071ca418540801e4.png)
Of all the parts of the base, the one I'm least happy with is probably the oil refineries. I will be the first to admit they are a mess right now, if thankfully a functional mess. Though one that will absolutely need rebuilding once things get up to full speed.
What I am very happy with right now...
![Image](https://forums.factorio.com/images/ext/4f7d13fdff85e530a0ed714c5cb65eec.png)
![Image](https://forums.factorio.com/images/ext/4084208efba0d19de242fa9804f1b301.png)
Are my module systems and, especially, my circuit banks that feed them.
The advanced circuit production banks in particular are the product of about four separate games worth of attention. And as you can see by the ghost buildings, I'm kinda sorta planning to massively overclock it.
![Smile :)](./images/smilies/icon_e_smile.gif)
(Though I should probably move the basic circuit bank over about four squares so I can give it more space to overclock it's cable production.)
At any rate, I hope you enjoyed the read and if you find anything of use to you here, by all means please take inspiration.