Landscaped! A Factory with its Shirt Tucked In

Clever and beautiful constructions, bigger than two chunks
- Defense: killing biters as an art
- Castles, Throne Rooms, Decorations (comfortable living in the Factorio World)
- Main Bus Concepts
- Modular Systems, Factory Streets, show how all works together
- Megabases
Please provide us with blueprints or saves, if that makes sense of course.
Forum rules
Clever and beautiful constructions, bigger than two chunks
Post Reply
ira
Burner Inserter
Burner Inserter
Posts: 10
Joined: Mon Feb 02, 2015 10:23 pm
Contact:

Landscaped! A Factory with its Shirt Tucked In

Post by ira »

I have a background in architecture, so my factory tends to be a bit composed to fit the landscape. Sometimes I do this at the expense of a little efficiency, but it feels worth it.

A grid defined by tier II power poles overlays the landscape. I try to respect existing trees and water edges when possible, and leave space for winding paths. I'm a bit overkill on the border defenses, but I like the way that it defines a clear boundary between inside and outside. I love that the developers added concrete blocks!
Aliens set to max, resources set to normal.

This may be a bit reminiscent of a previous build I posted: viewtopic.php?f=8&t=8425
allBase.png
allBase.png (532.83 KiB) Viewed 5598 times
mainBase2.png
mainBase2.png (7.31 MiB) Viewed 5598 times
mainBase.png
mainBase.png (366.51 KiB) Viewed 5598 times

Case
Long Handed Inserter
Long Handed Inserter
Posts: 57
Joined: Tue Jun 28, 2016 9:25 am
Contact:

Re: Landscaped! A Factory with its Shirt Tucked In

Post by Case »

Wow ... just wow .. I absolutely love it. I like it when you can see the passion that went into the factory. Well done mate

Dry Hairy Tree
Filter Inserter
Filter Inserter
Posts: 319
Joined: Wed Jun 08, 2016 10:51 pm
Contact:

Re: Landscaped! A Factory with its Shirt Tucked In

Post by Dry Hairy Tree »

That's really nice it has a look to it I've not seen in Factorio before.

Graiver
Inserter
Inserter
Posts: 27
Joined: Sun May 03, 2015 9:42 am
Contact:

Re: Landscaped! A Factory with its Shirt Tucked In

Post by Graiver »

Wow, really going hard on the aesthetic aspect are we? :p You should try and reach those far away, rewardingly large resources and build awesome outposts around them, would make for a
nice humanoid look of a real life world with cities etc. Or maybe that's just my inner train addict talking ;) Great work though!

ira
Burner Inserter
Burner Inserter
Posts: 10
Joined: Mon Feb 02, 2015 10:23 pm
Contact:

Re: Landscaped! A Factory with its Shirt Tucked In

Post by ira »

I'm tempted to put the old base on autopilot and scout a place to start fresh on a new, self-sufficient base developed entirely with end-game tech. I imagine the aesthetic would turn out a lot differently considering the flexibility of substations and robots over transport belts.

I'd preserve a lot of the alien nests, maybe integrating them into the base to be a wilderness preserve and hunting grounds.

ira
Burner Inserter
Burner Inserter
Posts: 10
Joined: Mon Feb 02, 2015 10:23 pm
Contact:

Re: Landscaped! A Factory with its Shirt Tucked In

Post by ira »

Running out of iron and solar, so extending to a new fortified outpost
Iron Expansion and Solar Under Construction
Iron Expansion and Solar Under Construction
expansion.png (545.94 KiB) Viewed 5379 times

ira
Burner Inserter
Burner Inserter
Posts: 10
Joined: Mon Feb 02, 2015 10:23 pm
Contact:

Re: Landscaped! A Factory with its Shirt Tucked In

Post by ira »

I found some time to finish up my factory, expanding to a couple more outposts and launching a rocket.

Having aliens on super-hard is super-tedious, it turns out, but I liked the tension.
Rocket Launch
Rocket Launch
Screen Shot 2016-07-17 at 6.05.58 AM.png (6.02 MiB) Viewed 5037 times
Final Minimap
Final Minimap
Screen Shot 2016-07-17 at 6.04.32 AM.png (335.05 KiB) Viewed 5037 times

Post Reply

Return to “Medium/Big/Gigantic Sized Structures”