This thread contains spoilers. If you don't like spoilers, don't look at it.
This is the megabase of Space Exploration, biggest and longest operation ( will continue ) .
Two victory conditions have already been achieved.
0.6 has already been released and this save will be migrated in the fall. And the operation will be kept running.
Settings
- 1.1.61 stable & Space Exploration 0.5.116 with recommended mods
- YES: Normal playthrough is continued as is.
- NO: cheaty operations ( editor mode etc ), mods ( any ! ), settings ( all default )
- 1,360 spm mining research, tested long enough. This time I set a minimum of 250 hours.
- UPS 50-55 on my PC ( Ryzen 2700X/DDR4 16GB 2666MHz)
- Totally running 6.7k hours in game time
- mining 616, consume 56.16M / day naq, Higher mining efficiency reduces the frequency of naq miner maintenance
- using 1,584 arcospheres for DSS cards ( I think that would be very efficient )
- The system is made to be UPS-friendly to some extent. Because there is also a balance with scalability and operation and maintenance, it is not made to be completely monolithic.
- Naturally all modules are of the highest rank ( tier 9 ) except for a few minor ones.
- 1,360 spm is a perfect fit; just 4,3,2,1 Space Manufactories are needed to create DSS 4,3,2,1 at top speed. The assembly machines required for recipes that use arcospheres are also generally just fine. On the other hand, 1,360 spm is achieved only if DSS production does not stop at all, making it somewhat vulnerable to changes and minor failures. Someone more rigorous than I ( I doubt it exists ) might keep it to about 1,260 spm, reducing vulnerability even more. Conversely, I could argue 1.4k spm on the basis of the rounded up notation.
- Nauvis is connected by a train network, with trains coming and going between Nauvis and Norbit via spaceship elevators.
- Fragments are mined vita, crude, cryo ( hybrid ). Iron, copper etc. are generated from universal fragments. Uran, vulc, beryl, holm, irid, cryo ( hybrid ) are obtained by Matter fusion.
- I have not seen anyone else using Matter fusion other than myself. This is the SE standard recipe for producing matter using a large facility, surplus stones and other materials, and a lot of power. Norbit is capable of providing 2TW ( 262k naq solar panels ) of power.
- The only finite resource is naq. I have made the system virtually limitless by trim/recreate chunks. This can be done with standard SE functions. I mine the right first, and when I am almost done mining, I gradually shift to the left, while trimming the right when I am done shifting. When I am about to exhaust the left side, I recreate the patch on the right side. And so on and so forth. At this point, the initial mining of the right is almost finished, and the left is becoming the main focus.
- Some arolinks are used to transport fragments and naq related items between surfaces.
- Setting up DSS recipes using arcospheres are where the skill comes in. I used mathematics to find the solution of which and how many times to do which, and then implemented that solution to match the factorio/SE system.
- A spaceship that collects interstellar travel data is not completely safe. There may be an accident every hundreds to thousands of hours or so. This is a tradeoff between the speed of the spaceship and the speed at which the card is acquired.
- Train network is not complete. It may deadlock once every hundreds to thousands of hours or so. I will be migrating to 0.6 in the near future, so I will not be making any more improvements in its current state, which is optimized for 0.5.
However, save will not be distributed. Especially about arcospheres, because I do not want to disclose advanced architectural details.
You can see some archives and also ask questions if I am on live twitch. Not that often.