End-game green cells build

Circuit-free solutions of basic factory-design to achieve optimal item-throughput.
Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices ...
Optimized production chains. Compact design.
Please provide blueprints!
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Circuit-free solutions of basic factory-design to achieve optimal item-throughput
vanatteveldt
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End-game green cells build

Post by vanatteveldt »

Inspired by DaveMcW's build here (viewtopic.php?f=18&t=30332&p=209795#p192129) I made the following:

Image

No belt-weaving, input from and output to below. You have 1 row to spare without losing the beacon grid, which I use to get the second assembler to cross side so output is on the right side of the belt. Unfortunately it has iron shortage, but I'm at a loss how to give it a second iron inserter. Anyway, it achieves 2.3-2.4k/s, so quite close to the maximum throughput of a blue belt (2.4k/s).
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d4rkpl4y3r
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Re: End-game green cells build

Post by d4rkpl4y3r »

I fixed the iron shortage for that one assembler for you.

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BLUEPRINT
vanatteveldt
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Re: End-game green cells build

Post by vanatteveldt »

d4rkpl4y3r wrote:I fixed the iron shortage for that one assembler for you.
Good one, never thought of crossing sides twice, and smart solution to use the underground entrance to force the circuits on that side of the belt. Thanks!
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