I agree. I made a very simple 8:4 merge, and it still fails.
4 belts beaconed smelter row
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Circuit-free solutions of basic factory-design to achieve optimal item-throughput
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Re: 4 belts beaconed smelter row
I wonder if it would still fail by supplying the "supplemental" material to fill up the belt from the sides (no splitter).
Re: 4 belts beaconed smelter row
hi, the pb are not splitters, but the balancer you use. if the splitter is correctly fed, hes always able to make the blue line. but the balancer you use seems to have "fluidity issues". when i want go from 6 to 4, i use a fractal 6/6 balancer where i use only 4 output, and there my 4 perfect 4 lines comin from 6 lines with no "difference", even a 8/8 balancer when you use 6 input/4 output is workin aslong is saturated 'because you make more input than output)Bauer wrote: βTue Mar 19, 2019 8:55 pmToo easy! This one is theoretically not needed... However, I tried it nevertheless. It's not the solution.theolderbeholder wrote: βTue Mar 19, 2019 7:10 pm One more splitter to the left column, middle position.
I'm pretty sure now that you cannot reach perfect compression with splitters since 0.17.
At a different location, I have 6 perfectly compressed belts and reduce them with a standard 6-to-4 balancer to 4 belts. The result are 4 non-perfectly compressed belts.
6-to-4.jpg
4-belts.jpg
It should be add in the game: viewtopic.php?f=6&t=67650
Re: 4 belts beaconed smelter row
Side loading and inserters can fully compress a belt. Only the splitters make problems.zOldBulldog wrote: βWed Mar 20, 2019 12:24 am I wonder if it would still fail by supplying the "supplemental" material to fill up the belt from the sides (no splitter).
Re: 4 belts beaconed smelter row
Is it a bug? I'll post a bug report.
I'm not the first one to see that something is dodgy with the splitters.
viewtopic.php?f=7&t=67815&p=413375&hili ... er#p413375
viewtopic.php?f=23&t=66628&p=406381&hil ... er#p406381
Re: 4 belts beaconed smelter row
0.17.17 fixed it.
Works beautifully now. With this design:
Works beautifully now. With this design:
Re: 4 belts beaconed smelter row
Hi, nice observation of splitters! ty for the bug report so and apologies about my wrong suggestion.
It should be add in the game: viewtopic.php?f=6&t=67650
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Re: 4 belts beaconed smelter row
I started using your blueprint and noticed that you feed it 5 belts.
Is it to have a universal smelter design that supports multiple formulas? Specifically:
Iron 1->1 Iron Plate (3.2 sec)
Copper 1->1 Copper Plate (3.2 sec)
Stone 2->1 Stone Brick (3.2 sec)
Steel Plate 5->1 (16 sec)
Or is it simply to deal with compression issues and only produces full belts of Iron and Copper?
Also, am I correct that processing Stone will only produce 2 belts worth of Stone Bricks, so I'd need either 2 lines or simply merge the output from 4 to 2?
(I apologize if the questions are dumb, I still struggle with "Factorio math" )
Re: 4 belts beaconed smelter row
The perfect ratio is 2 red belts and 2 blue belts of input to produce 4 blue belts of output. But making sure every resource in an almost-empty belt gets used can be tricky.
I recommend this design for steel.
I recommend this design for steel.
Re: 4 belts beaconed smelter row
It's actually 5 red belts, which equals 2 red + 2 blue.zOldBulldog wrote: βWed Apr 17, 2019 11:04 pmI started using your blueprint and noticed that you feed it 5 belts.
Is it to have a universal smelter design that supports multiple formulas? Specifically:
Iron 1->1 Iron Plate (3.2 sec)
Copper 1->1 Copper Plate (3.2 sec)
Stone 2->1 Stone Brick (3.2 sec)
Steel Plate 5->1 (16 sec)
Or is it simply to deal with compression issues and only produces full belts of Iron and Copper?
Also, am I correct that processing Stone will only produce 2 belts worth of Stone Bricks, so I'd need either 2 lines or simply merge the output from 4 to 2?
(I apologize if the questions are dumb, I still struggle with "Factorio math" )
I need 5 belts input to manage the spaghetti.
It took me 5 hours to realize that it's much easier with 5 than with 4...
Last edited by Bauer on Thu Apr 18, 2019 7:55 am, edited 1 time in total.
Re: 4 belts beaconed smelter row
Don't you thinkt that this is a little overkill?DaveMcW wrote: βThu Apr 18, 2019 12:09 am The perfect ratio is 2 red belts and 2 blue belts of input to produce 4 blue belts of output. But making sure every resource in an almost-empty belt gets used can be tricky.
I recommend this design for steel.
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Re: 4 belts beaconed smelter row
Ah, got it. 4 blue belts in, 4-5 balancer before the input , 4 blue belts out.Bauer wrote: βThu Apr 18, 2019 6:30 amIt's actually 5 red belts, which equals 2 red + 2 blue.zOldBulldog wrote: βWed Apr 17, 2019 11:04 pmI started using your blueprint and noticed that you feed it 5 belts.
Is it to have a universal smelter design that supports multiple formulas? Specifically:
Iron 1->1 Iron Plate (3.2 sec)
Copper 1->1 Copper Plate (3.2 sec)
Stone 2->1 Stone Brick (3.2 sec)
Steel Plate 5->1 (16 sec)
Or is it simply to deal with compression issues and only produces full belts of Iron and Copper?
Also, am I correct that processing Stone will only produce 2 belts worth of Stone Bricks, so I'd need either 2 lines or simply merge the output from 4 to 2?
(I apologize if the questions are dumb, I still struggle with "Factorio math" )
I need 5 belts input to manage the spaghetti.
It took me 5 hours to realize that it's much easier with 5 than with 4...
Re: 4 belts beaconed smelter row
I use a 5 wagon station into 20 blue belts (using tanks to unload quickly enough to fill 4 blue belts per wagon).
The 20 blue are split into 30 red, which feed 6 such rows.
Output is 24 blue belts.
This setup is multiplied a couple of times.
The 20 blue are split into 30 red, which feed 6 such rows.
Output is 24 blue belts.
This setup is multiplied a couple of times.
Re: 4 belts beaconed smelter row
Mine works perfectly in 0.17, 180/s no gaps
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Re: 4 belts beaconed smelter row
Nice one. Good design, if you use only one type of ore.
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Re: 4 belts beaconed smelter row
Stealing this...
Re: 4 belts beaconed smelter row
Would you mind to share the blueprint of your design?
Could you perhaps explain your answer to me? With your design, I can't process multiple types of ore per line at the same time, can I?
Edit: Which of the 6 are the 4 output conveyors? Or do the 6 have to be merged to 4?
Re: 4 belts beaconed smelter row
The 4 in the middle are the output conveyors.
You can input a mix of different ores, will work without a problem. The output will also be mixed though.
If you mix very wildly the overall speed (180 items/s output) will be slightly reduced.
You can also add stone, but the limiting factor will be the input.
Re: 4 belts beaconed smelter row
Thank you for the explanation. That means that I don't have to balance the 6 belts to 4 belts.