(post actually in progression, some version have some useless beacon for example)
Here the list of all the line of production i use for my compact 1k spm base (970 space with only 1 silo to be precise), no bots, almost no wire (just a dozen for oil process, no circuit/calculator), just belts and i got a perfect 1k spm of each other science (i don't see the need to put a image of a production tab to show the science prod from my game, too many screen shot already for each lines). Mostly, I want a marble run factory . The post is hard to make it one shot, so everything come step by step, but finally, all my lines of production for my 1 kspm base will be reference here, to make the whole presentation of my base, ill make a post in the other section ( viewtopic.php?f=204&t=69802 ). Here there's just BP of production lines.
They are made to be mostly tillable on sides with beacon, so no beacon radius unuse. All lines will be compact, with line of beacon, i tried make it little and efficient. I create lot of them from scratch, and some have good idea from other BP or are adaptation for 0.17. I hope you'll enjoy or gives you idea for your lines. Feedback are welcome (even during the construction of the post).
I give a BP and generally his mirror image because i need it for some easy side belt balancing, so i guess you too if you are about to use one of those. Lot of Bp got my name on it because of my BP library, it's my easy way to know what Bp is mine or on which i have worked on, so feel free to change it as soon you got it to not have my name in your lib, make it your own.
Output and input test are made in creativemod to be sure to have "perfect fill" condition (2700 item/min blue belt), i use all of this in game so it works fine so far. If a Belt color is involved, for output data, the line is always perfectly filled, and for input, lines perfectly filled are need.
1) Smelting :
I build copper/Iron/stone set up trying to be friendly with belt side input balancing, the steel set up just eat everything
2) Circuit :
Green circuit :
3) Oil processing (in construction)
5) Rocket Silo :
6) Uranium processing :
7) Miscellaneous :
My way to use it : i use that calculator to know how many i need of each item for a line, then i put what i call a "fractal balancer", no throuput limitation, then i inject just more than need in the balancer, or i use priority on splitter (output mostly)
Exemple for balancer way: i need 8 line of iron for gc assembly input, but they east just 5,8 line in total, i put 6 entry in a 8 balancer, sometimes i block some part of the process time to the system to fill up all lines for a perfect fluidity of inserter and balancer.
Higly recommendation for some calculation input/output needs/result, i use a lot to be sure, sometimes what it says cant be done because of belt limitation and i use no bots -> https://kirkmcdonald.github.io/calc.html
i put my settings with prod module and 16 speed surround (2 per beacon, 8 surround) and blue belt for testing.
The only mod i use for testing and making BP sometimes because bitters drive me mad in my first game : creative mod
To my pov, a bit more intuitive and handable than the editor for what i need to do.
Youtube Channel that inspiring me : KoS, Nilaus, Soelless Gaming (Poober), KitchsVideos (all of them are good, if one of you read this,I wish you the best)
PS: Mega base on that map aborted (around rocket #900), I'm now in a new game to rebuild all of that, with a better train traffic optimisation and no pollution/bitter attacking all time, then i'll go into a marble run mega base,mk2 version incoming, to be continued...
TO BE CONTINUED HERE => viewtopic.php?f=204&t=69802
-> mk2 version achieve, i got one save when the first rocket is launch, just after winning the game, all science pack are made at 1kspm (always 970 for space), no bot, no circuitry, everything on belt, and just watch the marble run.
I hope you like those line of production, bye