Destroyer Capsules
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Circuit-free solutions of basic factory-design to achieve optimal item-throughput
Destroyer Capsules
It takes about 15 destroyer capsules per minute to maintain a maxed destroyer bot army. So I decided to build a factory to produce them that fast.
Only one assembler is required, if you load it with speed module 3's.
With productivity module 3's in all intermediate products, I can feed it with 9 slow ore belts. It eats 200 MW of power. The pollution also tends to annoy the neighbors. But with 15 destroyer capsules per minute, soon you will have no neighbors.
Click the thumbnail to see the support buildings.
Only one assembler is required, if you load it with speed module 3's.
With productivity module 3's in all intermediate products, I can feed it with 9 slow ore belts. It eats 200 MW of power. The pollution also tends to annoy the neighbors. But with 15 destroyer capsules per minute, soon you will have no neighbors.
Click the thumbnail to see the support buildings.
- CreeperDaReeper
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Re: Destroyer Capsules
I think we need to start making a folder of images of factories whose soul purpose is to create one item. My only other thought would be that they would have to be based off of only ONE final assembler for the product.
At OP, holy sweet F***ING GEEBUS!!! My god man! /cries manly tears of joy/
At OP, holy sweet F***ING GEEBUS!!! My god man! /cries manly tears of joy/
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Re: Destroyer Capsules
That is literally the most beautiful thing I have ever seen.
Re: Destroyer Capsules
Pinterest for factorio nerd?CreeperDaReeper wrote:I think we need to start making a folder of images of factories whose soul purpose is to create one item.
in other news, is there anyway to share blueprints from within saves? For example, would DaveMcW be able to share that design via a game blueprint with us (namely, me)?
- Xterminator
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Re: Destroyer Capsules
Oh dear god... I want one!!
That is just beyond cool. The whole thing is as bigger than my whole factory that does everything, and probably consumes more resources in 10 minutes than mine does in 30. O.o
Not really sure why you need a constant army of destroyers following you around, but hey if you can do it then why not?
Yes that would be awesome if this could somehow be shared with a blueprint or something.
That is just beyond cool. The whole thing is as bigger than my whole factory that does everything, and probably consumes more resources in 10 minutes than mine does in 30. O.o
Not really sure why you need a constant army of destroyers following you around, but hey if you can do it then why not?
Yes that would be awesome if this could somehow be shared with a blueprint or something.
Re: Destroyer Capsules
Wow, poetry in machinery.
It's.. perfect... just perfect.
It's.. perfect... just perfect.
Re: Destroyer Capsules
How do 3 Chemical Plants produce enough Plastic for 50 ADV CKT in assembler 3s? Also seems a little light with the AP AMMO and heavy with the FE PL, Steel and Gear production.
Very impressive!
Very impressive!
Re: Destroyer Capsules
I love this! :-DDaveMcW wrote:The pollution also tends to annoy the neighbors. But with 15 destroyer capsules per minute, soon you will have no neighbors.
A very tidy and useful creation. 9/10 "Goes boom".
Re: Destroyer Capsules
Productivity Module 3's in every assembler/furnace they are allowed, and Speed Module 3's where they aren't.DerivePi wrote:How do 3 Chemical Plants produce enough Plastic for 50 ADV CKT in assembler 3s? Also seems a little light with the AP AMMO and heavy with the FE PL, Steel and Gear production.