Local Depot Station

Smart setups of railway stations, intelligent routing, solutions to complex train-routing problems.
Please provide - only if it makes sense of course - a blueprint of your creation.
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evandy
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Local Depot Station

Post by evandy »

I am building a train-connected base, geared around city blocks a-la Nilaus. As I started to get near the end game I was having massive congestion on my rail network... to the point that trains were backing up 10-deep trying to get into the depot. With an Angel-Bob game, there were just too many products to maintain any sort of long-haul 1-car setup. So I developed a local depot station; everything going any distance is carried by 1-4 Mk3 trains, and comes into the local depot, which requests 2 4-wagon trains full of everything that's needed locally. The Angel warehouses auto-balance with their neighbors via circuits, and they load local 1-1 trains (2 at a time) which take material wherever it's needed. The one pictured below is from my Mall, so it has a little bit of everything. One of my favorite parts is that the local trains usually end up grabbing a mixed cargo of 2-4 ingredients, which keeps the local network running fast and easy. I've built a bunch of stackers, but this reorganization has actually left me with needing FEWER trains than before. Gone from 10 1-1 trains down to 5, and getting massively improved throughput. My depots now usually sit with only 1-2 trains out on mission, and all the others hanging about ready for demand as needed.

Image

nuhll
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Re: Local Depot Station

Post by nuhll »

looks nice, but i really dont get your problem, look at this base https://www.youtube.com/watch?v=yv-N5n5CiqQ&t=7s

dont know, maybe 40 trains, or more? no congestions, if you have problems, i guess its your rail layout. and or wrong signaling

also 1-1 is pretty low iw ouldnt go lower then 1-2

evandy
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Re: Local Depot Station

Post by evandy »

Building my circuit factory next door to the dept was part of it; agreed that it was solvable by other means. But with the local train "bus" anyways, it seemed sensible to use 1-4s to bring everything in locally.

Depending on how things scale I may very well move up to 1-2 trains, but Bob's wagons already have twice the cargo space and seem to be doing fine at the moment.

nuhll
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Re: Local Depot Station

Post by nuhll »

yeah, in factorio there are different way to fix problems, thats why i love this game.

Just want to mention that there shouldnt be problems.

I also moved my depots away from heavy highways, this improved much.

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