Rail Crossing

Smart setups of railway stations, intelligent routing, solutions to complex train-routing problems.
Please provide - only if it makes sense of course - a blueprint of your creation.
Post Reply
Miravlix
Long Handed Inserter
Long Handed Inserter
Posts: 63
Joined: Wed Jun 01, 2016 8:48 am
Contact:

Rail Crossing

Post by Miravlix » Fri Feb 03, 2017 1:28 am

Gepwin created the best crossing I've seen, it either stops the player or the train crossing, depending on who get their first, but it requires a clean stretch of tracks to work. https://youtu.be/-EVOf0rmhPE?t=799

That didn't work so well as a station crossing, so I ended up with this design instead.

Image

It uses the bottom left rail signal to close the gate for the player, either using yellow (reserved stretch of track) or red. The upper left rail signal is used to close the track to any chain signals on the right of the crossing. (No chain signals included since that is part of whatever turn design you use for the train to enter the single track station.)

Blueprint Stringhttps://drive.google.com/file/d/0B6YHoo ... sp=sharing

Zaka
Inserter
Inserter
Posts: 36
Joined: Mon Jun 27, 2016 5:23 pm
Contact:

Re: Rail Crossing

Post by Zaka » Wed Feb 22, 2017 7:53 pm

I use this crossing.
Credit to 上杉謙信 on thread https://steamcommunity.com/app/427520/d ... 209215302/
Factorio Safe Crossing
http://imgur.com/b4tXpnL

The crossing prioritizes the train (player gates are normally closed) and only requires 1 combinator.

I use two of them together, but operating independently (1 for East-bound track and 1 for West-bound track).

Works fine, fails safe, and drains to the bilge.
- Zaka

mvdz
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sat Apr 01, 2017 3:09 pm
Contact:

Re: Rail Crossing

Post by mvdz » Sat Apr 01, 2017 3:30 pm

I recently created this crossing. It doesn't use any combinators, so it doesn't need power either.

It makes use of the fact that the 'Close Signal' condition only has an effect when the signal would otherwise be green. The player gate will open once the signal acknowledges it's closed by not outputting 'S'.

The two crossings in the picture are not connected. But you can connect them if you prefer, in that case the gates will only open if both tracks are clear.
Attachments
rail crossing.png
rail crossing.png (1.36 MiB) Viewed 7656 times

User avatar
steinio
Smart Inserter
Smart Inserter
Posts: 2273
Joined: Sat Mar 12, 2016 4:19 pm
Contact:

Re: Rail Crossing

Post by steinio » Sat Apr 01, 2017 6:40 pm

Does also anyone wonder why the middle signal color is orange?

Greetings steinio
Image
Transport Belt Repair Man
My little mods: Link | My favourite mods: Bob's Mods | Angel's Mods | Yuoki Railway Core | EvoGUI | Logistic Train Network
Factorio Cheat Sheet by Denis Zholob

View unread Posts

kamiza
Burner Inserter
Burner Inserter
Posts: 8
Joined: Wed Dec 31, 2014 10:04 pm
Contact:

Re: Rail Crossing

Post by kamiza » Wed May 17, 2017 6:26 am

mvdz wrote:I recently created this crossing. It doesn't use any combinators, so it doesn't need power either.

It makes use of the fact that the 'Close Signal' condition only has an effect when the signal would otherwise be green. The player gate will open once the signal acknowledges it's closed by not outputting 'S'.

The two crossings in the picture are not connected. But you can connect them if you prefer, in that case the gates will only open if both tracks are clear.
I liked this designed, it's great without the need for combinators.

Made a blueprint string for connected 2 rail system (v.15.x)
Gate Crossing Blueprint Mats
Gate Crossing Blueprint String

User avatar
ABOG19
Burner Inserter
Burner Inserter
Posts: 10
Joined: Fri Sep 30, 2016 10:46 pm
Contact:

Re: Rail Crossing

Post by ABOG19 » Tue Jun 20, 2017 4:27 am

steinio wrote:Does also anyone wonder why the middle signal color is orange?

Greetings steinio
Its not actually orange if you look closely because its ties to the circuit network it has a yellow box around the red light giving the illusion that its orange.

Post Reply

Return to “Railway Setups”

Who is online

Users browsing this forum: No registered users