3 and 4 way intersections

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coppercoil
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Re: 3 and 4 way intersections

Post by coppercoil »

BraveCaperCat wrote: Fri Dec 06, 2024 10:41 am I'd call it the S-Junction because the elevated rails almost make an S shape.
$-junction 8-)
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Re: 3 and 4 way intersections

Post by yaongi »

coppercoil wrote: Fri Dec 06, 2024 11:30 am
BraveCaperCat wrote: Fri Dec 06, 2024 10:41 am I'd call it the S-Junction because the elevated rails almost make an S shape.
$-junction 8-)
Both of those are better than the non existent name I came up with :) I briefly tried to think of a name, and quickly gave up, hence the mk i. S Junction for the linguists, $ Junction for the capitalists.
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hansjoachim
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Re: 3 and 4 way intersections

Post by hansjoachim »

Awesome! I updated the thread, added the T section and T cross and yaongi mk 1 and also the turbo ones. Reply to me if something is missing <3
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Re: 3 and 4 way intersections

Post by hansjoachim »

What do all of you think about quality fuel when testing intersections?
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BraveCaperCat
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Re: 3 and 4 way intersections

Post by BraveCaperCat »

coppercoil wrote: Fri Dec 06, 2024 11:30 am
BraveCaperCat wrote: Fri Dec 06, 2024 10:41 am I'd call it the S-Junction because the elevated rails almost make an S shape.
$-junction 8-)
Wow, it does look like a $ Junction.
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Re: 3 and 4 way intersections

Post by Hovedgade »

hansjoachim wrote: Fri Dec 06, 2024 9:46 pm Reply to me if something is missing <3
viewtopic.php?p=625779#p625779
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hansjoachim
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Re: 3 and 4 way intersections

Post by hansjoachim »

Hovedgade wrote: Sun Dec 08, 2024 12:04 pm
hansjoachim wrote: Fri Dec 06, 2024 9:46 pm Reply to me if something is missing <3
viewtopic.php?p=625779#p625779
I didn't add that one since its 2 to 4 lane. It needs its separate catagory.
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Re: 3 and 4 way intersections

Post by Vinyl_Scratch »

When I was working on a grid aligned rail system I came up with the following design for a T intersection that both seems more compact than anything (other than the bottle) posted so far and seems to be a unique design as far as I can tell (you can trim it down a bit if you didn't want to fit it to a 32x32 grid)

I'm currently referring to this design as a compact half trumpet seeing as it looks like two halves of a trumpet intersection superimposed on top of each other but I'm open to better names if anyone has them.

Image

Compact Half Trumpet L variant


Compact Half Trumpet R variant
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Re: 3 and 4 way intersections

Post by hldswrth »

What I consider a cleaner Celtic Knot elevated 4-way 2 rail LHT intersection, scored around 95-100 when tested: https://factoriobin.com/post/l0ug0s
12-22-2024, 14-36-29.png
12-22-2024, 14-36-29.png (467.06 KiB) Viewed 441 times
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Re: 3 and 4 way intersections

Post by notnilc »

notnilc wrote: Tue Dec 03, 2024 1:44 pm Made a rail book that fits between city blocks.
The trains per minute on the 3-way intersection is only 70-80 though.

Made improvements to the grid aligned city block rail book. Added a 4-way intersection, made it rotationally symmetric, and made it align with (0,0) instead of (1,-1). TPM on the 4 way and the 3 way is still around 70-80. Slight downside with this version is that the rail sections use 1 more tile of space. You could probably make some improvements around the signaling for the 3-way and for the corners but I'm pretty sure it won't matter since the trains will be bottlenecked by the 4 way intersections.


screenshot-tick-205740633.png
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hansjoachim
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Re: 3 and 4 way intersections

Post by hansjoachim »

notnilc wrote: Sun Dec 22, 2024 4:54 pm
notnilc wrote: Tue Dec 03, 2024 1:44 pm Made a rail book that fits between city blocks.
The trains per minute on the 3-way intersection is only 70-80 though.

Made improvements to the grid aligned city block rail book. Added a 4-way intersection, made it rotationally symmetric, and made it align with (0,0) instead of (1,-1). TPM on the 4 way and the 3 way is still around 70-80. Slight downside with this version is that the rail sections use 1 more tile of space. You could probably make some improvements around the signaling for the 3-way and for the corners but I'm pretty sure it won't matter since the trains will be bottlenecked by the 4 way intersections.



screenshot-tick-205740633.png
Hey, so I looked at the 4 way. atm the ramps doesnt really help its throughput as it barly beats the Christmas interesction, which scores 73 in set 1. The double roundabouts are very costly to its throughput.
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hansjoachim
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Re: 3 and 4 way intersections

Post by hansjoachim »

hldswrth wrote: Sun Dec 22, 2024 2:36 pm What I consider a cleaner Celtic Knot elevated 4-way 2 rail LHT intersection, scored around 95-100 when tested: https://factoriobin.com/post/l0ug0s

12-22-2024, 14-36-29.png
Nice, added it!
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hansjoachim
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Re: 3 and 4 way intersections

Post by hansjoachim »

Vinyl_Scratch wrote: Wed Dec 18, 2024 11:29 am When I was working on a grid aligned rail system I came up with the following design for a T intersection that both seems more compact than anything (other than the bottle) posted so far and seems to be a unique design as far as I can tell (you can trim it down a bit if you didn't want to fit it to a 32x32 grid)

I'm currently referring to this design as a compact half trumpet seeing as it looks like two halves of a trumpet intersection superimposed on top of each other but I'm open to better names if anyone has them.

Image

Compact Half Trumpet L variant


Compact Half Trumpet R variant
They look good, added them=)
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