2.0 Intersection Compendium

Smart setups of railway stations, intelligent routing, solutions to complex train-routing problems.
Please provide - only if it makes sense of course - a blueprint of your creation.
renerick
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Re: 2.0 Intersection Compendium

Post by renerick »

I guess you could call it moth interchange. I personally call it The Bean Interchange or The Peanut Interchange. No idea if there's real world prototype and name for it, created in an evening. A nightmare for manual steering.

When arriving from west/east
  • to go right, you go straight
  • to go straight, you turn right once
  • to go left, you turn right twice
When arriving from north/south
  • to go right, you turn right on the second turn
  • to go straight, you go straight
  • to go left, you turn right on the first turn
  • to turn 180, you turn right on the first turn and right again
But it looks fun and over-engineered, and the footprint is actually reasonable. It can also handle 180 turns, but only when going from north/south. Haven't extensively tested it yet unfortunately, but i have high hopes.
10-23-2024, 18-43-47.png
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UPD: Here's the results
10-24-2024, 01-51-41.png
10-24-2024, 01-51-41.png (53.78 KiB) Viewed 1600 times
Last edited by renerick on Wed Oct 23, 2024 9:51 pm, edited 1 time in total.

TiMatic
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Re: 2.0 Intersection Compendium

Post by TiMatic »

LHD variant of a flat intersection fitting into a 32x32 chunk
intersectflatlhd.jpg
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Re: 2.0 Intersection Compendium

Post by TiMatic »

Here some flat T-junctions for the new rail geometry fitting into a 32x32 chunk:

RHD variant
Tj-rhd.jpg
Tj-rhd.jpg (303.99 KiB) Viewed 1846 times


LHD variant
Tj-lhd.jpg
Tj-lhd.jpg (233.48 KiB) Viewed 1846 times

TiMatic
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Re: 2.0 Intersection Compendium

Post by TiMatic »

Here some flat Y-junctions for the new rail geometry:
(While testing with the rail tester, I added curves to the top ends)

RHD variant
Yj-rhd.jpg
Yj-rhd.jpg (147.92 KiB) Viewed 1818 times


LHD variant
Yj-lhd.jpg
Yj-lhd.jpg (159.29 KiB) Viewed 1818 times

sparr
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Re: 2.0 Intersection Compendium

Post by sparr »

mmmPI wrote:
Wed Oct 23, 2024 1:08 pm
may depend on train size, i haven't tested train that are longer than the junction, i don't see how it could though, if you have room for train outside the junctions they would always clear it seem to me.
If 4 trains enter at the same time, each turning left, and they are immediately followed by 4 more trains, each turning left, the cloverleaf will fill up and jam with no train being able to proceed. The first four trains will be on the curved rails waiting to enter the straight rails on their way out of the intersection, while the second four trains will be on the straight rails waiting to enter the curved rails on their way into the intersection.
Last edited by sparr on Wed Oct 23, 2024 6:27 pm, edited 1 time in total.

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Re: 2.0 Intersection Compendium

Post by sparr »

With the variety of intersections possible in 2.0, I think this thread is going to become unwieldy, especially with discussions and replies and new versions of intersections happening all in the same thread. I think it would be far more effective if people made new posts in this subforum for each new intersection, with discussion in that thread, then this thread was just for discussing the compendium itself, with the top post(s) edited with summary results and links to the other threads.

Arcus
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Re: 2.0 Intersection Compendium

Post by Arcus »

EDIT: Old blueprint had a bunch of weird asymmetry, made a much cleaner looking version. Also in RHD.
BP
BP
Screenshot 2024-10-24 200115.png (255.94 KiB) Viewed 1173 times
156x88, 2-Spaced. Not Manually Drive Safe (turning is fine, but going straight is a bit weird)

LHD:

RHD:

Legacy BP (LHD, 158x110):
Attachments
Test RHD
Test RHD
Screenshot 2024-10-24 203456.png (549.58 KiB) Viewed 1173 times
Test LHD
Test LHD
Screenshot 2024-10-24 200149.png (382.34 KiB) Viewed 1173 times
Last edited by Arcus on Thu Oct 24, 2024 2:01 pm, edited 4 times in total.

sparr
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Re: 2.0 Intersection Compendium

Post by sparr »

88x88, score 65.81, 10-rail spacing as shown, but can also be 6-rail spacing without making it bigger or slower.
10-23-2024, 16-12-38.png
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Krispite
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Re: 2.0 Intersection Compendium

Post by Krispite »

Krispite 4-Way.png
Krispite 4-Way.png (958.36 KiB) Viewed 1577 times


Signals are a mess, but they're as good as I'm going to make them.

renerick
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Re: 2.0 Intersection Compendium

Post by renerick »

renerick wrote:
Wed Oct 23, 2024 2:51 pm
The Bean Interchange
The final results of the first version were decent, but generally underwhelming.

This is the v2 version of The Bean interchange. It looks a bit less like a bean, has grown to take a bit more space, and lost the ability to handle 180. But at this low-low cost, it got quite substantial performance improvement over initial prototype on sets 2 and 3. This version is signified by a separate turning lane for crossing traffic from north/south direction, which also relaxes congestion for crossing and straight trains from west/east. It's also still a steering nightmare.
10-24-2024, 02-33-46.png
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10-24-2024, 02-33-55.png
10-24-2024, 02-33-55.png (53.29 KiB) Viewed 1577 times

Olfah
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Re: 2.0 Intersection Compendium

Post by Olfah »

is it normal for my game to lock up when testing this? it doesn't explicitly crash, but it also doesn't look like anything is happening.

EDIT: i managed to get it to work. man it sucks. its only getting like 62 TPM. thats ass for a 4 lane train setup

heres the blueprint if anyone wants to test it. its a simple design, so the idea is its supposed to easy to expand by adding more elevated roundabouts. you can probably go up to 8 lanes before it needs to be modified.

Image

Attachments
10-23-2024, 17-37-08.png
10-23-2024, 17-37-08.png (703.95 KiB) Viewed 1390 times
Last edited by Olfah on Thu Oct 24, 2024 1:12 am, edited 2 times in total.

meinkraft8
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Re: 2.0 Intersection Compendium

Post by meinkraft8 »

Turbine interchange
10-24-2024, 10-46-18.png
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DataBoi
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Re: 2.0 Intersection Compendium

Post by DataBoi »

DaveMcW wrote:
Tue Oct 22, 2024 1:06 am
Cube

Image

RHD

LHD
Inspired by the cube, I made the half cube, as I like doing brick style city block designs. It has a throughput of 61.6 and looks pretty, as well as being a compact 84 by 50

10-23-2024, 23-08-32.png
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Attachments
10-23-2024, 23-14-02.png
10-23-2024, 23-14-02.png (72 KiB) Viewed 1391 times
10-23-2024, 23-11-39.png
10-23-2024, 23-11-39.png (68.74 KiB) Viewed 1391 times
10-23-2024, 23-03-57.png
10-23-2024, 23-03-57.png (70.17 KiB) Viewed 1391 times

Arcus
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Re: 2.0 Intersection Compendium

Post by Arcus »

Just testing a simple overpass T-junction to see how it performs:
Screenshot 2024-10-24 112940.png
Screenshot 2024-10-24 112940.png (491.21 KiB) Viewed 1430 times


Also ran a test on one of the T-junctions already posted earlier:
Screenshot 2024-10-24 111123.png
Screenshot 2024-10-24 111123.png (436.09 KiB) Viewed 1430 times

MJDSys
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Re: 2.0 Intersection Compendium

Post by MJDSys »

While trying to build my own compact 4 way intersection, I stumbled upon two separate versions that are slightly faster. The fastest trades ease of driving for a little higher score.

Fast version:
10-24-2024, 00-31-54.png
10-24-2024, 00-31-54.png (989.89 KiB) Viewed 1409 times


Drivable version:
10-24-2024, 00-11-53.png
10-24-2024, 00-11-53.png (1021.9 KiB) Viewed 1409 times

Gasapar
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Re: 2.0 Intersection Compendium

Post by Gasapar »

I tried to do a big boy: 7x7 chunks
blueprint.png
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panel.png
panel.png (105.1 KiB) Viewed 1332 times

mrvn
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Re: 2.0 Intersection Compendium

Post by mrvn »

ruspartisan wrote:
Wed Oct 23, 2024 1:01 pm
mmmPI wrote:
Wed Oct 23, 2024 12:03 pm
Designed to be cheap to build and compact for first junctions with elevated rails, 94x86 footprint, 2 tiles spacing.
I'm not 100% sure, but this can probably deadlock. At least I tried something similar and it deadlocked without chain signals.
If you get 3 (4?) trains from each direction that all need to make a 270° turn then each can enter the loop and get blocked from exiting by the trains from another direction.

Like any train system with a loop it will deadlock when the loop reaches the maximum number of trains it can hold and each needs to go further along the loop instead of exiting right there.

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hansjoachim
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Re: 2.0 Intersection Compendium

Post by hansjoachim »

.
Last edited by hansjoachim on Thu Oct 24, 2024 6:20 pm, edited 1 time in total.

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Re: 2.0 Intersection Compendium

Post by aka13 »

hansjoachim wrote:
Thu Oct 24, 2024 9:21 am
Not only did you copy the mod, the test I made but you also copied the fucking layout of our intersection post you even added the roundabout for comparison. Can you do nothing but copying? Make your own shit
Based, report the mod
Pony/Furfag avatar? Opinion discarded.

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hansjoachim
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Re: 2.0 Intersection Compendium

Post by hansjoachim »

. Im sorry i went too far and raged too much
Last edited by hansjoachim on Thu Oct 24, 2024 6:19 pm, edited 1 time in total.

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