[modded] rail yard with "real shunting action!"

Smart setups of railway stations, intelligent routing, solutions to complex train-routing problems.
Please provide - only if it makes sense of course - a blueprint of your creation.
corgski
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[modded] rail yard with "real shunting action!"

Post by corgski »

Mind you, this isn't practical at all with vanilla recipes since fuel and locomotives are so cheap, but I'm still proud I worked this out!

vid: https://www.youtube.com/watch?v=oe1bUSDDeKs

mods:

https://mods.factorio.com/mod/Inventory%20Sensor
https://mods.factorio.com/mod/Automatic_Coupler_016
https://mods.factorio.com/mod/Dispatcher

Version 1 uses fully asynchronous input with timed, serialized outputs which results in some issues (for example, two trains being dispatched to the same unloading bay in the video above.) I'm looking forward to working on a version 2.0 which will work fully synchronously, sampling the input every x ticks and operating on it more like a modern microcontroller would - this should resolve some of those timing issues at the expense of a little bit of throughput.

Blueprint to come monday evening once I'm back from my business trip.
robot256
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Re: [modded] rail yard with "real shunting action!"

Post by robot256 »

This is pretty great! How did you do the schedules for the yard engines? Is there a different engine to do pick up and drop off at the unloading station, or are they both in the same schedule?

Now I have to stop procrastinating and post a video of the classification yard I've been working on. ;)
tumblerino
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Re: [modded] rail yard with "real shunting action!"

Post by tumblerino »

Cant wait for that blueprint, the concept looks promising and appeling!
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