Gepwin created the best crossing I've seen, it either stops the player or the train crossing, depending on who get their first, but it requires a clean stretch of tracks to work. https://youtu.be/-EVOf0rmhPE?t=799
That didn't work so well as a station crossing, so I ended up with this design instead.
It uses the bottom left rail signal to close the gate for the player, either using yellow (reserved stretch of track) or red. The upper left rail signal is used to close the track to any chain signals on the right of the crossing. (No chain signals included since that is part of whatever turn design you use for the train to enter the single track station.)
Blueprint Stringhttps://drive.google.com/file/d/0B6YHoo ... sp=sharing
Rail Crossing
Re: Rail Crossing
I use this crossing.
Credit to 上杉謙信 on thread https://steamcommunity.com/app/427520/d ... 209215302/
The crossing prioritizes the train (player gates are normally closed) and only requires 1 combinator.
I use two of them together, but operating independently (1 for East-bound track and 1 for West-bound track).
Works fine, fails safe, and drains to the bilge.
- Zaka
Credit to 上杉謙信 on thread https://steamcommunity.com/app/427520/d ... 209215302/
Factorio Safe Crossing
http://imgur.com/b4tXpnLThe crossing prioritizes the train (player gates are normally closed) and only requires 1 combinator.
I use two of them together, but operating independently (1 for East-bound track and 1 for West-bound track).
Works fine, fails safe, and drains to the bilge.
- Zaka
Re: Rail Crossing
I recently created this crossing. It doesn't use any combinators, so it doesn't need power either.
It makes use of the fact that the 'Close Signal' condition only has an effect when the signal would otherwise be green. The player gate will open once the signal acknowledges it's closed by not outputting 'S'.
The two crossings in the picture are not connected. But you can connect them if you prefer, in that case the gates will only open if both tracks are clear.
It makes use of the fact that the 'Close Signal' condition only has an effect when the signal would otherwise be green. The player gate will open once the signal acknowledges it's closed by not outputting 'S'.
The two crossings in the picture are not connected. But you can connect them if you prefer, in that case the gates will only open if both tracks are clear.
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- rail crossing.png (1.36 MiB) Viewed 11984 times
Re: Rail Crossing
Does also anyone wonder why the middle signal color is orange?
Greetings steinio
Greetings steinio
Re: Rail Crossing
I liked this designed, it's great without the need for combinators.mvdz wrote:I recently created this crossing. It doesn't use any combinators, so it doesn't need power either.
It makes use of the fact that the 'Close Signal' condition only has an effect when the signal would otherwise be green. The player gate will open once the signal acknowledges it's closed by not outputting 'S'.
The two crossings in the picture are not connected. But you can connect them if you prefer, in that case the gates will only open if both tracks are clear.
Made a blueprint string for connected 2 rail system (v.15.x)
Gate Crossing Blueprint Mats
Gate Crossing Blueprint String
Re: Rail Crossing
Its not actually orange if you look closely because its ties to the circuit network it has a yellow box around the red light giving the illusion that its orange.steinio wrote:Does also anyone wonder why the middle signal color is orange?
Greetings steinio