Automated nuclear

This board is to show, discuss and archive useful combinator- and logic-creations.
Smart triggering, counters and sensors, useful circuitry, switching as an art :), computers.
Please provide if possible always a blueprint of your creation.
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Fast Inserter
Fast Inserter
Posts: 183
Joined: Wed Apr 13, 2016 11:31 pm

Automated nuclear

Post by Aru » Thu Jan 04, 2018 12:22 pm

I made this some time ago (v0.15.9). It should still work fine, I changed the water signal to use the new steam signal. It turns on only when steam tanks are below a certain threshold, it intelligently processes uranium, and it uses a timing circuit to track reactor activity, which will be affected if combinators slow down (if power drops into the red), which will delay the beginning of the next potential cycle.

You have to connect a single steam tank, and the inserters managing the reactors, to the green wire network which is on the power poles. There are 4 reactors here, but it produces enough fuel rods to continuously supply up to 9 reactors, if I remember right. (8 reactors is ~16.7% more fuel efficient than 4, as long as you have enough steam tanks.) You set the number of reactors, and the steam threshold under which the reactors will turn on, at the constant combinator, with the reactor and fluid tank signals. Leave the T signal alone, it increments the timer. Adjacent to the reactors is 3 heat pipes to 6 rows of 8 heat exchangers each, each row with a dedicated water pipe and offshore pump to ensure adequate flow at reasonable distance. And, it requires 40 U-235 for Kovarex enrichment, which (I think) should always be done before you start using nuclear power.

Blueprint string for combinators and fuel
Blueprint string for reactors

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