Fuel consumption control for thrusters in Space Age

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Kenosos
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Re: Fuel consumption control for thrusters in Space Age

Post by Kenosos »

MBas wrote: Fri Nov 01, 2024 4:27 pm
T-nm wrote: Thu Oct 31, 2024 5:47 pm Interesting mechanics used there, do you mind sharing your bp of this ship?
There are couple of issues i need to fix first before I public something like that. I dont like sharing something which is not done :D

Neuclear support should have 2 steam tanks, not one. So one fuel is consumed into steam and much less is lost during coooling.
Did you ever manage to fix your issues? Your posts have been really helpful for making platforms but i've still been struggling to get to Aquilo and was wondering if you wouldn't mind sharing yours so I can understand how it works from someone smarter than me haha. Thanks
DragonRT
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Re: Fuel consumption control for thrusters in Space Age

Post by DragonRT »

This ship should get you to Aquillo (I can't be 100% sure because it was many game hours ago but I think it is the correct Blueprint)



It doesn't use the fuel regulation system.
DragonRT
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Re: Fuel consumption control for thrusters in Space Age

Post by DragonRT »

This ship DOES use fuel regulation, a much later version of the previous ship :)

It makes it's own ammo and is pretty much self sufficient with the exception of the nuclear power cannisters needed.
It is still a bit of a work in progress.

NOTE: May contain spoilers of course.

It can get to Aquilo and back with no problem at all. It does use technologies from Aquillo tho.

SuicideJunkie
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Re: Fuel consumption control for thrusters in Space Age

Post by SuicideJunkie »

I've just been using an extra tank and pumping when fluid < 180 (adjusted by constant for convenience).
The engines fill while the ship is idle so they get a hearty jump start on any transits, and then quickly ramp back to the natural flow restriction of the 180/25000 fluid level.
bohant
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Re: Fuel consumption control for thrusters in Space Age

Post by bohant »

It took me a while to actually understand how the original BP from MBas works. It's pretty cool, I think it was pretty clever to only limit half of engines per respective fluid to save some space, I didn't think about it myself at all. In the process I came up with my own implementation that achieves the same result and with the same amount of combinators. Posting it here in case someone is interested and finds it easier to follow the logic inside.

The input parameters are basically the same.

Image

Also requires the green wire connection from the hub to any of the top 2 combinator inputs and having "moving from" and "moving to" checked. Has the same issue with the initial start.

Layout


Last edited by bohant on Wed Dec 25, 2024 3:22 am, edited 1 time in total.
davcrt
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Re: Fuel consumption control for thrusters in Space Age

Post by davcrt »

Hello,

tnx for this awesome design. I have a few questions on how to apply it properly to my platform. The platform in the screenshot has 5 stacks of 14 legendary engines, and I'm lost on what defines as a "engine wing" in this case?

Fuel is provided by 8 + 8 leg. pumps (7 is needed, but just in case) with total pumping speed of 24k/s per component. Due to the extreme length of the ship, I also require another set of pumps (4 + 4) between 3rd and 4th stack of engines, but this shouldn't mess with flow rate or?

So far, my best attempt at getting linear response in pumping speed from changing value C is to set E at 7 and actual pump. speed will be 3 times the value of signal C. (Is the correct value for E, roughly 2,3 ?) Is this the best way considering my setup or am I doing something horribly wrong?

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