Current results w/100 belts
- 616 UPS - guitars11 v4.2.2 - FactorioBox
- 612 UPS - guitars11 v4.2.7 - FactorioBox
- 610 UPS - guitars11 v4.5 - FactorioBox
- 607 UPS - guitars11 v4.2.6 - FactorioBox
- 606 UPS - guitars11 v4.5.1 - FactorioBox
- 602 UPS - guitars11 v4.2 - FactorioBox
- 592 UPS - guitars11 v4.2.2-8t - FactorioBox
- 590 UPS - Stevetrov v1 - FactorioBox
- 585 UPS - guitars11 v4.2.11 - FactorioBox
- 582 UPS - guitars11 v4.2.12 - FactorioBox
- 577 UPS - guitars11 v4.2.10 - FactorioBox
- 560 UPS - guitars11 v4.1.1 - FactorioBox
- 558 UPS - guitars11 v4 - FactorioBox
- 492 UPS - Belter v1.03 - FactorioBox
- 465 UPS - guitars11 v3 - FactorioBox
- 320 UPS - Belter v0.53 - FactorioBox
Edit 16th Apr: on my system turning off AV, Google Drive and Chrome during benchmarking gives 5+% difference, so had to redo all measurements. At the same time consistency is better when those are off.
Edit 22th Apr: added all as of writing. 1st updated from 620 -> 616 based on multiple runs at FactorioBox. Factoriobox links now goes to measurement there
Target: 1 full blue belt of Red Science pack produced, best UPS wins
For ppl interested in creating the ultimate UPS optimized Red Science factoryA very late game scenario, when all tech is available and care about optimization only
Output: 1 full blue belt (2700 item/minute) no gaps
Success criteria: best UPS. No questions asked beyond that. DI/Trains/Spaghetti base: just make it fast!
If there is interest I'll move fwd to the other science packs
Conditions: end-game scenario, vanilla only, editor allowed
Input: wherever ore you add wtih the editor. You must mine the ore.Minig Prod: +1990% (so an electric mine can produce a full lane w/3 SMs)
Mods: none, vanilla. For editing you can use whatever you want, but measurement will be done w/o any mods
Extra items allowed from editor per belt:
- 1 x Electic energy interface only to produce electricity - pls make a clear power entry, don't put this in the middle
- 1 x Express loader + 1 x Infinity box only to consume the RS packs
Specify ramp-up time (not more than 10 mins please)
Must be able to produce a full blue belt w/o any gaps for 1 hour
TBD: if someone is interesting in roboports, let's agree on a late game upgrade level
To submit here: 1 belt savegame, 100 belt save nice to have
Give save game for 1 full blue belt preferred savegame name: Red Science UPS Editor - <your name> v<version>.zipAdding a picture and some description is welcome
Adding a BP is also a nice to have (but due to editor mode ore patches are not in the BP)
You might attach a savegame of 100 belts optionally to make my life easier.
You might upload it also to FactorioBox for quick testing for everyone
Measurement: 100 belts
Will measure w/a 100 region cloned map. If possible allow cloning down to south.Merging signalling for the 100 belt is OK, then give a map which supports it.
Adding storage boxes not preffered as might introduce huge buffers and ramp-up times / inconsistency. Use them wisely.
I plan to post my benchmark results weekly here.
If a gap is detected after the ramp-up time the submission is disqualified.
Editor tips
Links relevant/might be interesting
Best UPS smelting: DaveMcW's in UPS optimized 12-beacon smelting - w/minimal circuitsFactoriolab for simple calculations
Factorio wiki: Belt transport system
Factorio wiki: Transport belts Physics
Factorio wiki: Insertion_limits
Prev thread in 2022, but not edit mode: UPS optimized Ore->Red Science 2700 spm
Relevant Reddit threads in /technicalfactorio
- Test Case: Red Science
- UPS Wars 6: Labs
- advertising this topic here
factoriobox
- Stevetrov's 10k belt megabase (1.1)