well it's a simple "if" request.
sadly we just can't access all the int and floats directly :/
if "currentAvaliableRobots" > 100 then create MOARROBOTSLOL
4 years of it school so yeah, guilty as charged
(even if i know work in webdesign since it pays way better in the little place i moved to )
Maybe they add some sort of logcistic center hub (for a lot of resources/research) with slots to access some of those data.
the kinda "code your own logistic network". Guess a man can still dream
E: i think you did missunderstand my setup, sadly i deleted it again. (mostly the same as yours just with 2-3 fast inserters less)
Every single factory in my setup got a limit and i got almost everything that i use to build on "standby". So i can just create blueprints and let the bots do the rest
Control Drone Ration with single "Logic Gate" (Combinator Free!)
Re: Control Drone Ration with single "Logic Gate"
Have a look at this thread https://forums.factorio.com/forum/vie ... 6&start=10darkminaz wrote:well it's a simple "if" request.
sadly we just can't access all the int and floats directly
http://i.imgur.com/0lMrLFE.jpg
Re: Control Drone Ration with single "Logic Gate"
something around that but maybe a bit more "userfriendly" to not push the limits of how hard the game is ..
or well .. wtf am i even talking about, make it hard and teach people stuff. LEARN PUNY HUMANS
my thought was more like
switch( BotNumberActive )
{
case 'LowActiveBots" : printf( "Do you even lift brah? /n" );
break;
case 'HighActiveBots' : printf( "EVERYTHING IS AWESOME WHEN UR PART OF A TEAM /n" );
break;
case 'LowBuilderBots' : printf( "Sir, can i help you build a city? /n" );
break;
default : printf( "You got enough bots /n" );
break;
}
but i'm happy with anything that lets me create my "OWN" logistic network. Cables would still not let me control the important stats but would maybe add some options
or well .. wtf am i even talking about, make it hard and teach people stuff. LEARN PUNY HUMANS
my thought was more like
switch( BotNumberActive )
{
case 'LowActiveBots" : printf( "Do you even lift brah? /n" );
break;
case 'HighActiveBots' : printf( "EVERYTHING IS AWESOME WHEN UR PART OF A TEAM /n" );
break;
case 'LowBuilderBots' : printf( "Sir, can i help you build a city? /n" );
break;
default : printf( "You got enough bots /n" );
break;
}
but i'm happy with anything that lets me create my "OWN" logistic network. Cables would still not let me control the important stats but would maybe add some options