The Spice Rack - Spice up vanilla

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jodokus31
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The Spice Rack - Spice up vanilla

Post by jodokus31 »

The Spice Rack is intended to spice up the vanilla game by changing some well chosen details. Most changes can be disabled individually.

Did you like the vanilla experience, but thought, it's a tad too easy.
Did you play deathworld and detect that the challenge is gone after you have flamers, effectivity modules and/or landmines?
Did you ever thought:
  • Nuclear should be part of the science?
  • Basic oil processing is a bit too simplified
  • Better assemblers have no meaningful advantage apart from being faster and take modules
  • Lazy bastard was more fun back in 0.16
  • Buffering huge amounts of stuff in chests has no disadvantage
  • Turrets should complain, when they are low on ammo.
Every aspect of the mods is well documented and can be easily switch off in case of doubt

This installs all mods at once:
The Spice Rack - All

Main mods:
- The Spice Rack - Lazy Assemblers
- The Spice Rack - Oil Change
- The Spice Rack - Pollution
- The Spice Rack - Science
- The Spice Rack - Tweak Military
- The Spice Rack - Presets
- The Spice Rack - Core

Helper:
- The Spice Rack - Time display
- The Spice Rack - Turret Inspector

Additional:
- The Spice Rack - Decaying goods

Detailed Infos about all mods

Link to github

Feedback is welcome.

Have fun!

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NotRexButCaesar
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Re: The Spice Rack - Spice up vanilla

Post by NotRexButCaesar »

Your military mod changes rock mining results: what does that have to do with military?
Last edited by NotRexButCaesar on Thu Jul 15, 2021 9:59 pm, edited 1 time in total.
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jodokus31
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Re: The Spice Rack - Spice up vanilla

Post by jodokus31 »

NotRexButCaesar wrote:
Wed Jul 14, 2021 7:41 pm
Your military mod changes rock mining results: what does that have to do with military.
True. I wasn't sure where to put it better. Core is only library functions.
I did it mainly, to have a more reliable drop rate of huge rocks in the beginning. Can be quite annoying, if you want to go fast and you have too little coal or stone.

It's a small change, which can be deactivated if unwanted. I might just make it default off?

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BlueTemplar
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Re: The Spice Rack - Spice up vanilla

Post by BlueTemplar »

This looks great !

Being able to basically ignore the pollution constraints (until at least 90% evolution and behemoths, and maybe even after then) once you get flame turrets (at green (&mil) science !) is certainly a large balance issue for vanilla and most modpacks. (Heck, you could probably even use them in forested areas and let the forests burn, it's not like the lack of pollution absorption would stop you at that point !)
BobDiggity (mod-scenario-pack)

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Re: The Spice Rack - Spice up vanilla

Post by jodokus31 »

Thanks.
Usually, DW is very tense until you get to flame turrets or landmines. Additionally, the green modules mk1 are able to reduce pollution instantly between 60-80%.
The mods tweak-military and pollution make those tools quite a bit less effective. f.e. miners have only 2 modules slots with 20% per mk1 module each -> 40%. If you want the usual 80% you need one mk2 module, which is a lot more expensive.
I also tweaked the shotgun to make a bit more useful against groups of biters. But all those individual settings can be turned off, if not wanted.

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