[MOD 1.1] Shortcuts for 1.1

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ickputzdirwech
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[MOD 1.1] Shortcuts for 1.1

Post by ickputzdirwech »

Edit: Updated to version 11.2
Info
This is a 1.1 version of the Shortcuts mod by morley376. This will be maintained as long as the original mod isn't updated. Please report any bugs and send in ideas. Some of the things in the mod might go beyond my skill (yet), but I like figuring out new things.

You can download the mod on the mod portal: https://mods.factorio.com/mod/Shortcuts-ick.

See this post if you want to help translate this mod.
General
  • A keyboard input can be assigned to every shortcut.
  • Most items given to the player by a shortcut can not be placed inside any inventory.
  • Most shortcuts are only available if a specific technology has been researched.
  • There are startup settings to disable individual shortcuts.
  • There is a setting to automatically generate shortcuts for selection tools from other mods.
Shortcuts
Basic
  • Character lamp
  • Emergency locator beacon
  • Toggle tile grid
  • Show rail block visualization
  • Toggle personal logistic requests
  • Zoom out of world
  • MOD: Max rate calculator
Blueprint
  • Deconstruction planner (trees/rocks only)
  • Deconstruction planner (Cliff/Fish/Item on ground)
  • MOD: Outpost planner
  • MOD: Well Planner
Equipment
  • Belt immunity equipment
  • Discharge defense remote
  • Nightvision
  • Personal laser defense
Artillery
  • Artillery targeting remote
  • MOD: AdvArtilleryRemotes
  • Artillery cannon toggle
  • MOD: Orbital ion cannon targeter
  • MOD: M.I.R.V. targeting remote
Vehicle
  • Spidertron remote
  • Spidertron Enable/disable logistics while moving
  • Spidertron Auto targeting without gunner
  • Spidertron Auto targeting with gunner
  • Train Manual mode
  • MOD: AAI programmable vehicles remote controls
  • MOD: Vehicle waggon 2 winch
Compatible mods
Shortcuts from these mods are hidden from the inventory.
  • Circuit Checker
  • Ore Eraser (continued)
  • Rail Signal Planner
Shortcuts from these mods are only available if a specific technology has been researched.
  • Car/Tank/Spidertron Locator Button
  • Circuit Checker
  • Module Inserter
  • P.U.M.P
  • Rail Signal Planner
  • Spidertron squad control
  • Spidertron Waypoints
  • Temporary Stations
  • VehicleSnap
Last edited by ickputzdirwech on Fri Dec 04, 2020 1:50 pm, edited 5 times in total.
Mods: Shortcuts for 1.1, ick's vanilla tweaks
Text quickly seems cold and unfriendly. Be careful how you write and interpret what others have written.
- A reminder for me and all who read what I write.

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Shortcut mod 1.0 crash

Post by S_gamez »

Shortcut mod 1.0 issue with ion cannon

https://mods.factorio.com/mod/Shortcuts ... cc165a8f4d
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mod-settings.zip
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mod-list.json
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Re: Shortcut mod 1.0 crash

Post by ickputzdirwech »

Just wanted to stop by to tell everyone that this issue shouldn't appear in version 1.0.8 anymore.

@Moderators: Also hoping one of you reads this and merges this topic with this thread: 88439
Mods: Shortcuts for 1.1, ick's vanilla tweaks
Text quickly seems cold and unfriendly. Be careful how you write and interpret what others have written.
- A reminder for me and all who read what I write.

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Re: Shortcut mod 1.0 crash

Post by Koub »

ickputzdirwech wrote:
Thu Sep 10, 2020 9:45 pm
@Moderators: Also hoping one of you reads this and merges this topic with this thread: 88439
[Koub] Done.
Koub - Please consider English is not my native language.

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Re: [MOD 1.0] Shortcuts for 1.0

Post by ickputzdirwech »

Version 1.0.10 was released today. I updated the first post accordingly. Highlights of the new version are:
  • Keyboard inputs for every shortcut.
  • New shortcuts for the spidertron like "Enable/disable logistics while moving"
  • German (native) and French (third language) translations.
All localisations have been reworked. You want to translate this mod to your language? Great! Just replace everything that is on the right side of a "=" in the following text with a translation. It shouldn't take longer than 5 minutes. Send it to me with the name of the language you translated in and I will include it in the next update. Thank you very much!
Click here
Mods: Shortcuts for 1.1, ick's vanilla tweaks
Text quickly seems cold and unfriendly. Be careful how you write and interpret what others have written.
- A reminder for me and all who read what I write.

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Re: [MOD 1.0] Shortcuts for 1.0

Post by burninghey »

How to get more slots for the shortcut bar? somehow i'm locked to 12 buttons max.
when clicking the 3 points to access options, there are more slots shown. but can't use them

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Re: [MOD 1.0] Shortcuts for 1.0

Post by ickputzdirwech »

The maximum number of columns is 6. This is a base game limitation. The empty spaces you see are just a visual thing in order to make the shortcut bar and the shortcut menu the same width.

You can however increase the number of rows to up to 4. You can change it in settings -> interface -> other -> number of shortcut bar rows. I personally recommend using the keyboard inputs as much as possible and removing the shortcuts from the bar that you remember consistently. You can customise the key binds in settings -> controls -> tools (for vanilla shortcuts) and settings -> controls -> Mods -> Shortcuts for 1.0 (for shortcuts from my mod). Shortcuts that you use very rarely can be accessed from the shortcuts menu by clicking on the icons.
Mods: Shortcuts for 1.1, ick's vanilla tweaks
Text quickly seems cold and unfriendly. Be careful how you write and interpret what others have written.
- A reminder for me and all who read what I write.

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Re: [MOD 1.1] Shortcuts for 1.1

Post by ickputzdirwech »

Version 1.1.2 was released today. I updated the first post accordingly. Highlights of the new version are:
  • New shortcut "Toggle personal logistics requests"
  • New shortcut "Train Manual mode"
  • Since version 1.1.0 the mod is compatible with Factorio 1.1
Mods: Shortcuts for 1.1, ick's vanilla tweaks
Text quickly seems cold and unfriendly. Be careful how you write and interpret what others have written.
- A reminder for me and all who read what I write.

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