Rail fix -- fix crashes of mods that add new rails

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Pi-C
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Rail fix -- fix crashes of mods that add new rails

Post by Pi-C »

Factorio 0.17.75 broke many mods that create new rails, resulting in crashes. Rail fix makes sure that all rails have a valid collision_mask.
How does it work?
This mod checks all entities of the types "curved-rail" and "straight-rail". It makes sure
  • that the entity has a collision mask,
  • that the collision mask contains "object-layer", and
  • that the collision mask does not contain "not-colliding-with-itself".
You don't have to do anything but loading this mod.
Tested with these mods:
  • Bio Industries
  • Cargo Ships
  • Rail Types
  • Space Exploration
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!

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