[Mod 0.17.x] Actual Craft Times Remade

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Pawz
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[Mod 0.17.x] Actual Craft Times Remade

Post by Pawz »

Actual Craft Times Remade
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I've always had a hard time figuring out how many of this or that is needed to get Y, so here's a mod to help us both out!

Taking into account the bonuses applied to the various things that can get bonuses, this mod will you show you exactly how fast your assemblers could be crafting!

Get it here: Actual Craft Times Remade

TODO:
--------------------------
I'm actively working on this mod, here's some plans for upcoming features:
- Save / load multiplier for each entity you click on
- Add a textbox to write in any number for the multiplier
- Add a button to remove a recipe from the list
- See if I can hook into ctrl-click instead of click, so you don't have to open the assembler to add it to the list
- Add scrolling for when you get excessive ( or some way to deal with lots of items in the list)
- Work on a summary feature that shows summary total input/output of selected items
- Make the Research / Labs view be more useful (possibly show how much science packs your current research is consuming?)

Future future:
- See if there's a way to load up a blueprint and give a report summary of every item consumed and produced by the blueprint.

--------------------------

Usage:
==================
Click on the Assembler button to open the Production Calculator.
Click on your assembler / mining drill / furnace
Adjust multiplier to see how much it affects the required ingredients and the output product.
Click on a different assembler to add it to the list.
Close the calculator / reopen to clear the list and start over.


Changelog:
==================

---------------------------------------------------------------------------
Version: 1.0.2
Features:
- Shifted everything to hide behind a mod button instead of being always visible
- Reworked UI to look nicer
- Reworked code to view & tweak multiple recipes at the same time
- Increased multiplier maximum amount to 200

---------------------------------------------------------------------------
Version: 1.0.1
Fixes:
- Fix a crash that occurred when clicking on labs

---------------------------------------------------------------------------
Version: 1.0.0
Features:
- Brand New Redesign of original mod Actual Craft Times
------------------------------------
Making Sniper Turrets Balanced Again aka Run Run the Swarm is Coming (Swarmageddon)
How it Should Have Started - A less 'cheaty' quick start (You won't want to play w/o this anymore)
No Wall Repair Less Suiciding

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morcup
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Re: [Mod 0.17.x] Actual Craft Times Remade

Post by morcup »

Hello, great mod you've got here, it's helped me tremendously in my Pyanodon game.

I plopped down a pumpjack for natural gas, and when I clicked on the pumpjack after setting the recipe, I got this error:

The mod Actual Craft Time caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Actual_Craft_Time::on_gui_opened (ID 83)
__Actual_Craft_Time__/control.lua:348: attempt to perform arithmetic on field 'extra' (a nil value)
stack traceback:
__Actual_Craft_Time__/control.lua:348: in function 'addItemFrame'
__Actual_Craft_Time__/control.lua:614: in function <__Actual_Craft_Time__/control.lua:384>

There are 3 recipes for natural gas in the pumpjack, and all 3 cause the error. If it is not the fault of this mod, let me know and I will post it elsewhere.
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