[MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!

Topics and discussion about specific mods
psychobarge
Inserter
Inserter
Posts: 29
Joined: Mon Nov 17, 2014 12:43 pm
Contact:

Re: [MOD 0.11.3] Hardcorio 0.0.6 NOW WITH EXPANDING AMMO!

Post by psychobarge »

Stx3 wrote:yes i can help you, my skype: icq1608998
Thanks for offering your help, i had a response in the mod help section, my problem comes from the game it self...
Please keep the good work on your mod !

Airat9000
Smart Inserter
Smart Inserter
Posts: 1418
Joined: Fri Mar 28, 2014 12:32 am
Contact:

Re: [MOD 0.11.3] Hardcorio 0.0.7 NOW WITH DOUBLE CAFFEINE!

Post by Airat9000 »

avtor!!!
Great mod!!!

i am like,d ;)

Icehockeyplyr1
Burner Inserter
Burner Inserter
Posts: 13
Joined: Thu Nov 20, 2014 11:40 pm
Contact:

Re: [MOD 0.11.3] Hardcorio 0.0.7 NOW WITH DOUBLE CAFFEINE!

Post by Icehockeyplyr1 »

Stx3 wrote:New version of Hardcorio experemental 0.0.7
See Changelog.
new version need regenerate map :roll:
No problems on the map regen Stx3. I wanna test this mod and get it mint I t adds a lot to game play IMO. Restarting a new map now and checking the maxout settings :D

All seems good on the new map. If I find anything else I will let you know.

User avatar
Stx3
Fast Inserter
Fast Inserter
Posts: 201
Joined: Wed Nov 05, 2014 9:04 am
Contact:

Re: [MOD 0.11.3] Hardcorio 0.0.8 NOW WITH ARTILLERY!

Post by Stx3 »

New version Hardcorio 0.0.8 experemental.
See changelog.
Image
Image

User avatar
cpy
Filter Inserter
Filter Inserter
Posts: 839
Joined: Thu Jul 31, 2014 5:34 am
Contact:

Re: [MOD 0.11.3] Hardcorio 0.0.8 NOW WITH ARTILLERY!

Post by cpy »

ME GUSTA! This is really good combat addon for factorio! More i play, more i want to play :D

User avatar
Stx3
Fast Inserter
Fast Inserter
Posts: 201
Joined: Wed Nov 05, 2014 9:04 am
Contact:

Re: [MOD 0.11.3] Hardcorio 0.0.8a NOW WITH ARTILLERY!

Post by Stx3 »

HOT FIX 0.0.8a - 0.0.8b!!!! sorry :roll:
see changelog.
Image
Image

Icehockeyplyr1
Burner Inserter
Burner Inserter
Posts: 13
Joined: Thu Nov 20, 2014 11:40 pm
Contact:

Re: [MOD 0.11.3] Hardcorio 0.0.8b NOW WITH ARTILLERY!

Post by Icehockeyplyr1 »

Stx3,

Could you include in your update wether we need to create new maps or is that standard for any hot fix or new version? Also for the future tunneling/ underground mob will you be adding in any higher tech/research way to defend against them? Was thinking like a high tech "deepwall" or A moat with a drawbridge around our base? May ruin things if there is 0 way to defend other placing tons of random turrets around the base. One more thing, it possible to get the file labeled "Hardcorio 0.0.8, Hardcorio 0.0.8b that way when we update we can always reload an older version if there is a game breaking problem in the mod (until you get fix released?)

Love the mod thank for the time and effort!

User avatar
Stx3
Fast Inserter
Fast Inserter
Posts: 201
Joined: Wed Nov 05, 2014 9:04 am
Contact:

Re: [MOD 0.11.3] Hardcorio 0.0.8b NOW WITH ARTILLERY!

Post by Stx3 »

Testing place in a live broadcast with viewers in multiplayer, so I have to make small corrections and upload them instantly, sorry for that. after the release of the alpha version 0.1.0, you can download the old version.
main task: to balance the game as much as possible to the game was not easy, but it also was not insanely difficult
thx to play with my mod :D
Image
Image

User avatar
cpy
Filter Inserter
Filter Inserter
Posts: 839
Joined: Thu Jul 31, 2014 5:34 am
Contact:

Re: [MOD 0.11.3] Hardcorio 0.0.8b NOW WITH ARTILLERY!

Post by cpy »

Hardest part of playing this mod is getting other players :D
Hard to find players in central europe (because of factorio si lan based multiplayer and does not play well with high pings).

User avatar
Stx3
Fast Inserter
Fast Inserter
Posts: 201
Joined: Wed Nov 05, 2014 9:04 am
Contact:

Re: [MOD 0.11.3] Hardcorio 0.0.8b NOW WITH ARTILLERY!

Post by Stx3 »

cpy wrote:Hardest part of playing this mod is getting other players :D
Hard to find players in central europe (because of factorio si lan based multiplayer and does not play well with high pings).
i playing with random people and all work right, but my factorio not official :roll:
Image
Image

User avatar
Stx3
Fast Inserter
Fast Inserter
Posts: 201
Joined: Wed Nov 05, 2014 9:04 am
Contact:

Re: [MOD 0.11.3] Hardcorio 0.0.9 NOW WITH MEDI-KITS!

Post by Stx3 »

Add test update hardcorio 0.0.9 experemental.
see changelog.
Image
Image

Icehockeyplyr1
Burner Inserter
Burner Inserter
Posts: 13
Joined: Thu Nov 20, 2014 11:40 pm
Contact:

Re: [MOD 0.11.3] Hardcorio 0.0.9 NOW WITH MEDI-KITS!

Post by Icehockeyplyr1 »

THe gun turrets 12,7x99mm need to have a auto inserter cap placed on them for when they are placed on a line and belt fed. Example if I have 5 guns in a line the first one will max out with 100 ammo before any other guns on the line get ammo. The base guns Cap out at 10 ammo to allow other guns on the line to fill up as well. This isnt really a bug just a convenience thing for better game play. In order for me to get a 5 gun line of your turrets auto loading and shooting I Need to make 400+ ammo, for standard guns 40+.

Still rocking the MOD and loving it keep up the good work

User avatar
Stx3
Fast Inserter
Fast Inserter
Posts: 201
Joined: Wed Nov 05, 2014 9:04 am
Contact:

Re: [MOD 0.11.3] Hardcorio 0.0.9 NOW WITH MEDI-KITS!

Post by Stx3 »

Dear Hardcorio lovers, i stop update hardcorio experemental because i make A GREAT update.!!! :shock:
All old hardcorio and standart: guns, ammo, cars, robots, turrets, enemy, shooting system are not avalible
New update CHANGE ALL WARFARE GAMEPLAY, i seriosly!!!
Now we fixing hardcorio and make tests in multiplayer.
i make video but with russian commets, if you dont understand what we say, you can see the new mechanics of warfare gameplay.
Dont scare this is prototype version!
http://youtu.be/24H0TaUAY0A
Image
Image

Airat9000
Smart Inserter
Smart Inserter
Posts: 1418
Joined: Fri Mar 28, 2014 12:32 am
Contact:

Re: [MOD 0.11.3] Hardcorio 0.0.9 NOW WITH MEDI-KITS!

Post by Airat9000 »

Stx3 wrote:Dear Hardcorio lovers, i stop update hardcorio experemental because i make A GREAT update.!!! :shock:
All old hardcorio and standart: guns, ammo, cars, robots, turrets, enemy, shooting system are not avalible
New update CHANGE ALL WARFARE GAMEPLAY, i seriosly!!!
Now we fixing hardcorio and make tests in multiplayer.
i make video but with russian commets, if you dont understand what we say, you can see the new mechanics of warfare gameplay.
Dont scare this is prototype version!
http://youtu.be/24H0TaUAY0A
I noticed a bug not a big bug, with dytech me why you don't roll the dice and chitin, we need to study the game with ditech warfare

User avatar
Stx3
Fast Inserter
Fast Inserter
Posts: 201
Joined: Wed Nov 05, 2014 9:04 am
Contact:

Re: [MOD 0.11.3] Hardcorio 0.0.9 NOW WITH MEDI-KITS!

Post by Stx3 »

my mod will never work with dytech warfare!!!
dytech warfare boring imbalased piece of shit
but with another dytech mods hardcorio working
Image
Image

Keyalha
Inserter
Inserter
Posts: 34
Joined: Wed Nov 05, 2014 7:24 pm
Contact:

Re: [MOD 0.11.3] Hardcorio 0.0.9 NOW WITH MEDI-KITS!

Post by Keyalha »

Stx3 wrote:my mod will never work with dytech warfare!!!
dytech warfare boring imbalased piece of shit
but with another dytech mods hardcorio working
You just lost me as a user of your mod for rudely offending a mod author!

Airat9000
Smart Inserter
Smart Inserter
Posts: 1418
Joined: Fri Mar 28, 2014 12:32 am
Contact:

Re: [MOD 0.11.3] Hardcorio 0.0.9 NOW WITH MEDI-KITS!

Post by Airat9000 »

Stx3 wrote:my mod will never work with dytech warfare!!!
dytech warfare boring imbalased piece of shit
but with another dytech mods hardcorio working
other mods dytech work?
in problem dytech invented their packages for learning how to learn, then, without K.

Damrus
Long Handed Inserter
Long Handed Inserter
Posts: 51
Joined: Sat Aug 23, 2014 12:41 pm
Contact:

Re: [MOD 0.11.3] Hardcorio 0.0.9 NOW WITH MEDI-KITS!

Post by Damrus »

Keyalha wrote:
Stx3 wrote:my mod will never work with dytech warfare!!!
dytech warfare boring imbalased piece of shit
but with another dytech mods hardcorio working
You just lost me as a user of your mod for rudely offending a mod author!
I feel the same way.

Its one thing to not like a mod and be constructive about it or leaving it at a polite. I don't like it so I wont balance around it.

but he's been pretty rude about the whole thing everything dytech came up...

n9103
Smart Inserter
Smart Inserter
Posts: 1067
Joined: Wed Feb 20, 2013 12:09 am
Contact:

Re: [MOD 0.11.3] Hardcorio 0.0.9 NOW WITH MEDI-KITS!

Post by n9103 »

I can't blame him much, since he posted at the start that dytech warfare is incompatible as far as he's concerned, but people keep asking him to fix problems that come from using the two together anyways.
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

User avatar
cpy
Filter Inserter
Filter Inserter
Posts: 839
Joined: Thu Jul 31, 2014 5:34 am
Contact:

Re: [MOD 0.11.3] Hardcorio 0.0.9 NOW WITH MEDI-KITS!

Post by cpy »

Who needs dytech warfare? Hardcorio is way more fun.

Post Reply

Return to “Mods”