[0.16.51] SuperSandro2000's mods

Topics and discussion about specific mods
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SuperSandro2000
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[0.16.51] SuperSandro2000's mods

Post by SuperSandro2000 » Sun Jan 06, 2019 2:13 am

If you have any suggestions or requests to any of my mods especially Sandro's Fixes feel free to drop them below and I consider adding them.

Or just contact me trough Discord: SuperSandro2000#4944
or just hop on the Reddit Discord and ping me there. I am usually around.

Main Mods

Sandro's Fixes
Sorts and organizes the crafting menu and fixes some locals to be more consistent. Currently support for ExtendedAngel, Angel's Bio Processing, Avatars, Bob's Gems from Bob's Metals, Chemicals and Intermediates, Taterjr Space Station, More Bobs!, Angels Smelting Train, RampantArsenal, Endgame Combat and more.

Expanded Rocket Payloads Touched by an AngelBob
This mod gives Expanded Rocket Payloads the AngelBob treatment.

This mod is currently in Alpha and feedback is very much appreciated.

Small Mods

0.17 Science Packs
Changes the science pack recipes to match 0.17.
In addition to that it alters the Low Density Structures to be unlocked by advanced material processing and reduces its craft time to 20 seconds.

Science packs are not unlocked by their own tech yet. Maybe when 0.17 drops I can copy over the tech tree.

Extra Bobs! (Texture changes only)
This mod is just a stripped down version of MoreBobs! with only texture changes I liked.

Included texture changes
- Alien Artifact
- Categories
- Brass-, Titaniumchest, Bobs Logistic Chests
- some Electronic Components (not circuits)
- Gears
- Modules
- Player-, Vehicleequipment
- Pumps
- Technologies

Sandro's Chemics
Currently adds a recipe to use sodium hydroxide in oil refining.

Sandro's Fixes
Reverts the science pack recipes back to match 0.16.

Sandro's 0.17 fixes
Uncanon, this is just my personal opinion.
Replaces rails from production science packs with miners and re-adds the assembler item limit.

Abandoned Mods

AlienPlant
Adds an Alien Plant to the game. It can be used to make Alien Artifacts without killing biter spawner. To get the seeds you must kill first a few biterspawners and build a Alien Plant Foresty. In the Forestry you can make your first Alien Plant Seeds and convert Raw Alien Wood into Alien Artifacts and new Seeds.
Last edited by SuperSandro2000 on Sun Jan 06, 2019 2:19 am, edited 1 time in total.

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Re: [0.16.51] SuperSandro2000's mods

Post by SuperSandro2000 » Sun Jan 06, 2019 2:13 am

My current mod list
Cause people keep asking. Take that save and sync it.
You might want to turn on bobs belt overhaul that is enabled by default in 0.17.

SuperSandro2000.zip
(2.13 MiB) Downloaded 16 times

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Re: [0.16.51] SuperSandro2000's mods

Post by Solarwuff » Mon Jan 07, 2019 9:08 am

With the last Sandro's Fixes i am getting the following error up on loading the game

https://imgur.com/a/rC07zxz

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Re: [0.16.51] SuperSandro2000's mods

Post by SuperSandro2000 » Mon Jan 07, 2019 10:40 am

Solarwuff wrote:
Mon Jan 07, 2019 9:08 am
With the last Sandro's Fixes i am getting the following error up on loading the game

https://imgur.com/a/rC07zxz
It is enough to write me on the mod portal. The bug should be fixed in 0.3.2 of Sandro's Fixes.

I created this thread more to have a well organized collection of all my mods, saves and to be able to request things that do not fit in one of my current mods.

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