[0.16] FactoMoria (v0.1.8-BobDiggity)

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[0.16] FactoMoria (v0.1.8-BobDiggity)

Post by BlueTemplar »

a DBEC* modpack
(Diggy - Bob's - Earendel (AAI) - (Mad) Clown)

factorio_2018-11-14_01-09-54.jpg
factorio_2018-11-14_01-09-54.jpg (648.22 KiB) Viewed 10435 times
Basically :
1.) Diggy configured to work well with Bob's Ores.
2.) Bob's ores configured for "maximum ore-ness"
3.) AAI to extend the burner phase of the game (but *especially*, hopefully making AAI miners work).
4.) (an older version of) MadClown's nukes to give Bob's thorium something to be used in
Also :
5.) dorfl's Logistic Carts should work well for a "mine" ambiance !

----

How to install :

EDIT : Alternate option : download the modpack directly and play it in MultiPlayer on Ninsa's Kuro Gaming servers !
(see 2nd post of this thread : viewtopic.php?p=386991#p386991 )


0.) I recommend getting a standalone Factorio portable version (0.16.51) from the official website.

1.) Create a scenarios folder : ../Factorio/scenarios/

2.) Download the latest "stable"* version from RedMew's GitHub : https://github.com/Valansch/RedMew/arch ... e938b4.zip
*used for the Diggy game session that FFF-268 talked about.

3.) Extract it in the aforementioned folder :
../Factorio/scenarios/

4.) Take a peek at the Diggy ReadMe :
../Factorio/scenarios/RedMew-a4605041bb6da3770ffe117a18f1a33e37e938b4/docs/scenarios/Diggy.md

5.) As Diggy.md indicates :
Open `[../Factorio/scenarios/RedMew-a4605041bb6da3770ffe117a18f1a33e37e938b4/]map_layout.lua` [] and look for `--require "map_gen.combined.diggy"`[line 23].
Change this to `require "map_gen.combined.diggy"`, by removing the double dashes.
6.) Create a ../Factorio/mods/ folder

7.) Download the following mods :
Bob's :
https://mods.factorio.com/mods/Bobingabout/boblibrary
https://mods.factorio.com/mods/Karosieben/boblocale (translations)
https://mods.factorio.com/mods/Bobingabout/bobassembly
https://mods.factorio.com/mod/bobclasses (not balanced for Diggy yet)
https://mods.factorio.com/mods/Bobingab ... lectronics
https://mods.factorio.com/mods/Bobingabout/bobenemies (not spawning in FactoMoria yet)
https://mods.factorio.com/mods/Bobingab ... greenhouse
https://mods.factorio.com/mods/Bobingabout/bobinserters
https://mods.factorio.com/mods/Bobingabout/boblogistics
https://mods.factorio.com/mods/Bobingabout/bobmining
https://mods.factorio.com/mods/Bobingabout/bobmodules
https://mods.factorio.com/mods/Bobingabout/bobores <= the most important one ! (and the only one reallyworked on in FactoMoria 0.0.8)
https://mods.factorio.com/mods/Bobingabout/bobplates
https://mods.factorio.com/mods/Bobingabout/bobpower
https://mods.factorio.com/mods/Bobingabout/bobrevamp
https://mods.factorio.com/mods/Bobingabout/bobtech
https://mods.factorio.com/mods/Bobingabout/bobwarfare (might make the game too easy without Bob's Enemies spawning...)
https://mods.factorio.com/mods/Bobingab ... eequipment

AAI :
https://mods.factorio.com/mod/aai-industry

MadClown :
https://mods.factorio.com/download/Clow ... 000da54978 (older version : 1.0.0, newer won't work, because they would require Angel's mods that replace Bob's ores !)

Raeon's Induction charging
https://mods.factorio.com/mod/Induction%20Charging
(solar panels (including armor ones) don't work underground !)

dorfl's Logistic Carts :
https://mods.factorio.com/mod/logicarts (should work well in the narrow mines!)

Coppermine's What is it really used for?
https://mods.factorio.com/mod/what-is-i ... y-used-for
(to make sense of all the recipe chains, especially for Bob's Electronics !

TheStaplerGun's awesome pipes :
https://mods.factorio.com/mod/PickerPipeTools
https://mods.factorio.com/mod/underground-pipe-pack

Oktokolo's smarter refueling Inserters
https://mods.factorio.com/mod/InserterFuelLeech
(to go with the AAI extension of the Burner Age!)

Zombiee's Very Shiny GFX :
https://mods.factorio.com/mod/ShinyBobGFX[/color]

Enabled again in 0.1.8 :
Zaflis' VehicleSnap for that tight driving in corridors :
https://mods.factorio.com/mod/VehicleSnap

PickerExtended by Nexela :
https://mods.factorio.com/mod/PickerExtended (do you *really have to ask why?)
0.0.7 : WARNING : might cause MultiPlayer desync issues !

8.) Paste those .zips in the ../Factorio/mods/ folder

9.) download the following
mod-settings_FactoMoria_0.1.8_BobDiggity.zip
(4.63 KiB) Downloaded 313 times
and extract the mod-settings.dat inside in the ../Factorio/mods/ folder

10.) download the following
FactoMoria_Diggy_Modifications_0.1.8.zip
(7.02 KiB) Downloaded 386 times
and extract Config.lua in
../Factorio/scenarios/RedMew-a4605041bb6da3770ffe117a18f1a33e37e938b4/map_gen/Diggy/Config.lua
and ScatteredResources.lua in
../Factorio/scenarios/RedMew-a4605041bb6da3770ffe117a18f1a33e37e938b4/map_gen/Diggy/Feature/ScatteredResources.lua


10.) Rename the folder
../Factorio/scenarios/RedMew-a4605041bb6da3770ffe117a18f1a33e37e938b4/
to
../Factorio/scenarios/FactoMoria_BobDiggity_0.1.8/

10.) Launch (the right) Factorio (from ../Factorio/bin/x64/Factorio.exe for instance).

11.) Launch the game from Play => Scenarios => User scenarios/FactoMoria_BobDiggity_0.1.8

Enjoy !! :D


Version History :

0.0.2 - Had forgotten Induction Charging
0.0.3 - Also named DiggyBob (thanks to TheStaplerGun)
0.0.4 - Had forgotten What is it really used for?
0.0.5 - Some great Quality Of Life mods added !
0.0.6 - Even if it's great, had to disable VehicleSnap Due to MP sync issues.
0.0.7 - Had to remove PickerExtended from the MP mods list due to desync Issues
0.1.8 - Might need game restart - Clock removed ; VehicleSnap is back ; Wood in Market ; Biters Enabled (were disabled due to testing, my bad!) ; Support for AAI Industry and Bob Warfare Walls added. EDIT : renamed 0.0.8 to 0.1.8 to indicate the changes to the mod itself (Diggy in this version), which might require a game restart.

TODO :
- the TODO's XD
- Credits

Work In Progress :
New map generation by Rdjrjqouqcu
Image
(hopefully ready for tomorrow's (2018-17-11 2PM CET "vanilla" Diggy!)

Treasure chests and HighScore coins by Linaori :
factorio_2018-11-16_18-00-48.jpg
factorio_2018-11-16_18-00-48.jpg (636.4 KiB) Viewed 10435 times
(hopefully ready for tomorrow's (2018-17-11 2PM CET "vanilla" Diggy!)

Huge rocks on top of resources for "vanilla" Diggy (and various types of rocks for FactoMoria!)
Image
(hopefully ready for tomorrow's (2018-17-11 2PM CET "vanilla" Diggy!)

Rebalanced mining :
soffice.bin_2018-11-14_16-22-46.png
soffice.bin_2018-11-14_16-22-46.png (99.22 KiB) Viewed 10435 times
Hopefully working AAI miners !
Image
Last edited by BlueTemplar on Mon Nov 19, 2018 2:09 pm, edited 8 times in total.
BobDiggity (mod-scenario-pack)
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Re: [0.16] FactoMoria (v0.1.8-BobDiggity)

Post by BlueTemplar »

Now available on one of Ninsa's dedicated Factorio servers !

(Passworded for safety)
Join his Kuro Gaming Discord channel for the password !
https://discord.gg/pfbdrcU

The FactoMoria (v0.1.8-BobDiggity) modpack can be found here :
https://drive.google.com/open?id=1DHvna ... bydRV25FYn
(With last-minute addition of Helmod!)
(EDIT : a fix for a logicarts typo included !)
Last edited by BlueTemplar on Thu Nov 22, 2018 10:06 am, edited 7 times in total.
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Re: [0.16] FactoMoria (v0.0.6-BobDiggity)

Post by BlueTemplar »

0.0.6 - Even if it's great, had to disable VehicleSnap Due to MP sync issues.
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Re: [0.16] FactoMoria (v0.0.6-BobDiggity)

Post by BlueTemplar »

Edited the modpack link above - the new modpack should *hopefully* solve syncing issues !
EDIT : and the mod-settings.zip, just in case
EDIT2 : AND how to add wood to market !
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Re: [0.16] FactoMoria (v0.0.7-BobDiggity)

Post by BlueTemplar »

0.0.7 : WARNING : PickerExtended might cause MultiPlayer desync issues !
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Re: [0.16] FactoMoria (v0.1.8-BobDiggity)

Post by BlueTemplar »

0.1.8 :
EDIT : renamed 0.0.8 to 0.1.8 to indicate the changes to the mod itself (Diggy in this version), which might require a game restart.
- Clock removed ;
- VehicleSnap is back ;
- Wood in Market ;
- Biters Enabled (were disabled due to testing, my bad!) ;
- Anti-Cave-In Support for AAI Industry's and Bob Warfare's new Walls added.
Might need game restart !
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Re: [0.16] FactoMoria (v0.1.8-BobDiggity)

Post by BlueTemplar »

Current gameplay on Kuro Gaming server :
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