[MOD 0.10.x] Floors v0.0.2

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bulldog98
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Re: [MOD 0.10.x] Floors!

Post by bulldog98 »

Hm, why does factorio not strip version numbers away?

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MisterSpock
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Re: [MOD 0.10.x] Floors!

Post by MisterSpock »

Thank you for this solution. Cant quote. Forum must be bugged.

renamed to floors.zip is the solution!

Turtle
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Re: [MOD 0.10.x] Floors!

Post by Turtle »

MisterSpock wrote:Thank you for this solution. Cant quote. Forum must be bugged.

renamed to floors.zip is the solution!
Glad I could help. :D

Floreit
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Re: [MOD 0.10.x] Floors!

Post by Floreit »

Am having an issue using the floor o matic or floor be gone.

for the floor o matic i get this error

Error while running the event handler: ...
Factorio_0.10.2.10388\mods\floors.zip|control.lua:201:attempt to index field 'character' (a nil value).

If you wish i can also grab the error from the floor be gone.

What i am doing, no other mods installed, i first inserted zip with out renaming it, crashed, so then i extracted the mod from the zip, and put it into mods, it worked started up can place floors, but again floor be gone and floor o matic just cause a crash. so i tried deleting the floors folder and put the zip in while renaming it to floors, same thing as before it booted up it recognized it, but crashes when trying to use floor o matic or floor be gone.

kolli
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Re: [MOD 0.10.x] Floors!

Post by kolli »

Floreit wrote:Am having an issue using the floor o matic or floor be gone.
Are you in god/ghost mode?

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Re: [MOD 0.10.x] Floors!

Post by Floreit »

@kolli

It would appear so, as both are not causing a crash in my current save, i was in the sandbox in order to test rails and figured id test the floors as well, as it would appear that didnt go too well lol.

kolli
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Re: [MOD 0.10.x] Floors!

Post by kolli »

Colludo wrote:I translate it in German.
Thanks. I've included your German translation in the new version. I tried to translate the new floors using google, so I'd appreciate if you could check if this is correct:
  • Borderless Concrete Floor -- Betonboden ohne Rand
  • Checkered Plastic Floor -- Schachbrettartig Plastikboden

kolli
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Re: [MOD 0.10.x] Floors!

Post by kolli »

Talguy wrote:I kinda like using textures from grsites.com when designing websites. Here's some textures for different floors:

Metal: http://www.grsites.com/archive/textures ... 5/texture/
Cloth/carpets: http://www.grsites.com/archive/textures ... 6/texture/
Computers: http://www.grsites.com/archive/textures ... 1/texture/
Bricks: http://www.grsites.com/archive/textures ... 0/texture/
Marble: http://www.grsites.com/archive/textures ... 9/texture/

What would be really awesome, if you'd make this mod so that each texture can be downloaded seperately. It would just depend on a "master" mod that exposes api so you can add the texture yourself in a specific format.
That's some quite useful textures, thanks for the tip.
As for adding/removing/modifying your own textures for this mod there is nothing stopping you. There is no need for a wrapper on top of the already existant modding api.

Airat9000
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Re: [MOD 0.10.x] Floors!

Post by Airat9000 »

good work! cool mod!

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Re: [MOD 0.10.x] Floors!

Post by Thourion »

Oops! I didnt see there was new version up, good stuff 8-)

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Re: [MOD 0.10.x] Floors!

Post by Airat9000 »

and please topic name in and version you mod.

Colludo
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Re: [MOD 0.10.x] Floors!

Post by Colludo »

kolli wrote:
Colludo wrote:I translate it in German.
Thanks. I've included your German translation in the new version. I tried to translate the new floors using google, so I'd appreciate if you could check if this is correct:
  • Borderless Concrete Floor -- Betonboden ohne Rand
  • Checkered Plastic Floor -- Schachbrettartig Plastikboden
The thirst Floor Name is ok, but the Second use this:
Checkered Plastic Floor -- Plastikboden kariert

Greetings :)

Airat9000
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Re: [MOD 0.10.x] Floors!

Post by Airat9000 »

:) bug?
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Airat9000
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Re: [MOD 0.10.x] Floors!

Post by Airat9000 »

and idea (limestone) in ceramics floor :)

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Re: [MOD 0.10.x] Floors!

Post by Colombo »

Floors on the first picture look amazing and fit greatly in the game!

Airat9000
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Re: [MOD 0.10.x] Floors!

Post by Airat9000 »

:evil: bug :(
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kolli
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Re: [MOD 0.10.x] Floors!

Post by kolli »

Airat9000 wrote:and please topic name in and version you mod.
Done.
Airat9000 wrote::) bug?
No, it's supposed to work like that.
Airat9000 wrote:and idea (limestone) in ceramics floor :)
I don't quite understand what you mean. I don't want to add any custom resources. Ceramic floor is doable, but would look almost the same as plastic?
Airat9000 wrote::evil: bug :(
No, it's supposed to work like that.

Kane
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Re: [MOD 0.10.x] Floors v0.0.2

Post by Kane »

I tried adding this mod and even naming it floors_0.0.2 or Floors_0.0.2 in 0.10.9 and it keeps erroring about concrete floors 2.

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Re: [MOD 0.10.x] Floors v0.0.2

Post by just_dont »

Capitalization matters in internal references too. The mod is named "Floors" (uppercase F), but all internal references are "floors" (lowercase f).
To make it work, first change the mod name in info.json from "Floors" to "floors", then rename the mod folder to "floors_0.0.2". Then it'll work.

n9103
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Re: [MOD 0.10.x] Floors v0.0.2

Post by n9103 »

This fixes the mod to make it compatible with .10.12. Good stuff.

Copy of fixed files: https://db.tt/lPveWlqf
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

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