after some work, the first presentation of my mod: the TechTier5Extension Mod
download:http://www.mediafire.com/download/55e5k ... .0.0.1.rar
dependencies: bobs ore mod https://forums.factorio.com/forum/vie ... =14&t=3797
thank you bob!
description:
new resources:
- gold ingot from gold ore
- aluminium ingot form bauxite
- silicion ingot from aluminium ingot and tin ore (later sand)
- microprocessor from silicium-ignot, sulfuric-acid, plastic-bar and gold-ignot
new tech tier:
yellow tech packs produce with processing-unit, electric-engine-unit, express-transport-belt and small-pump
new extended, researchable buildings:
- brigther lamps
- extended roboports - one with a larger construction area, the other with a larger logistic area
- larger radar
- new version for solar plant and accumulator
ToDos:
Sand: at the moment i used tin instead of sand to produce silicium. I want replace it with a sand
ressource, that can be found only in the desert
- new technology for microprocessor
- larger and slower train wagons
- extended equipment (shields, battery, exoskeleton...)
- the solar panel produce more energy in the desert and less in the other areas
- test compatibility to other mods
- more descriptions
- produce silicion in an other machine
......
new tech tier and extended buildings
Re: new tech tier and extended buildings
I understand that will not need to use a bunch of building for smelting, and can be melted in electric oven and stone all other resources? such as gold silver?
Re: new tech tier and extended buildings
i hope i understand your question corect.Airat9000 wrote:I understand that will not need to use a bunch of building for smelting, and can be melted in electric oven and stone all other resources? such as gold silver?
In my mod you produce gold ingots and aluminium ingots in the same buildings like as copper/iron/steel. for all other products you need an assembler.
smelting silver is not part of my mod, but can easily be add.
Re: new tech tier and extended buildings
Yes, you understand me correctly ..
it would be necessary to add a bunch of resources
which are in the bob ore mod
Tin Zinc Ore aluminum and gold and other in short everything that is in the game.
it would be necessary to add a bunch of resources
which are in the bob ore mod
Tin Zinc Ore aluminum and gold and other in short everything that is in the game.
Re: new tech tier and extended buildings
i remove the custom ressources and the new tech tier. in this small setup it was no fun. i also updated to updated to factorio 0.11.1
the mod now only contain new extended, researchable buildings:
- brigther lamps
- extended roboports - one with a larger construction area, the other with a larger logistic area
- larger radar (large scan range)
- new version for solar plant (more energy) and accumulator (higher capacity)
all new buildings need more energy and need more ressources to build
the mod now only contain new extended, researchable buildings:
- brigther lamps
- extended roboports - one with a larger construction area, the other with a larger logistic area
- larger radar (large scan range)
- new version for solar plant (more energy) and accumulator (higher capacity)
all new buildings need more energy and need more ressources to build
- Attachments
-
- TechTier5Extension_0.0.4.zip
- (243.97 KiB) Downloaded 177 times