Name: Precious, precious caffeine
Description: Adds a production for coffee, which increases manual crafting speed by 50%
License: MIT Licence
Version: 1.0.0
Release: 2016-09-23
Tested-With-Factorio-Version: 0.14.18
Category: SimpleExtension
Tags: Manual crafting, production
Download-Url: https://mods.factorio.com/api/downloads ... _1.0.1.zip
Website: https://mods.factorio.com/mods/raudorn/ ... usCaffeine
License
License
Copyright (c) 2016 raudorn
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Copyright (c) 2016 raudorn
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Long description
Long description
The coffee mod nobody has been waiting for!
Adds a production chain for coffee to the game which result in consumable mugs of coffee, which increase the manual crafting speed by 50%.
How to set up and use the coffee products:
1.) Research coffee production, which is gated behind Automation 2, since the production requires tier 2 assembly machines.
2.) Build coffee plantations, which produce coffee berries
3.) Process the coffee berries in an assembly machine into coffee beans
4.) Roast the beans in a furnace
5.) Process the roasted coffee beans into coffee powder
6.) Combine coffee powder, water and stone in a tier 2 assembly machine into mugs of coffee
7.) Either use the hotkey (CONTROL + R by default) or the little mug icon in the GUI to consume the mugs of coffee. When you do so each mug raises your caffeine level by 20% and the game tries to consume as many mugs as necessary to raise your level to 100%. Your level will decrease over time, but you retain the bonus as long as the level is above 0%.
8.) Research the automatic caffeine injector and enable auto consumption with the little check box in the GUI
9.) Let bots bring you the mugs from your subfactory and don't ever worry about it again
Notes and questions you might have:
- Why?
Well, why not?
- The graphics are ugly
Sorry, that's programmer art.
- Why aren't the plantations using electricity?
Because they're containers, which don't require energy. I tried to simulate mining drills, however those can only be placed on resources and I want the plantations to be placeable everywhere.
- Can you make animations for the plantations?
In theory, sure. But it takes a bit of work and I'm lazy. Maybe for the MOTY edition.
- It doesn't work in multiplayer!
It doesn't? Shoot. I didn't have the time/opportunity to test multiplayer and have the nagging doubt that it won't work properly. If you don't mind, message me what broke and I'll try to fix it.
- This mod is boring.
Sorry.
- Shouldn't the injector use caffeine powder instead of mugs of coffee? That can't be healthy.
It should, but that's extra work. I mentioned that I'm lazy?
- Can't you make it so the mugs are reusable?
Do you really want that barrel nonsense all over again? You can have the game running for weeks before the coffee production would deplete a small stone deposit, so it's not really an issue anyway.
The coffee mod nobody has been waiting for!
Adds a production chain for coffee to the game which result in consumable mugs of coffee, which increase the manual crafting speed by 50%.
How to set up and use the coffee products:
1.) Research coffee production, which is gated behind Automation 2, since the production requires tier 2 assembly machines.
2.) Build coffee plantations, which produce coffee berries
3.) Process the coffee berries in an assembly machine into coffee beans
4.) Roast the beans in a furnace
5.) Process the roasted coffee beans into coffee powder
6.) Combine coffee powder, water and stone in a tier 2 assembly machine into mugs of coffee
7.) Either use the hotkey (CONTROL + R by default) or the little mug icon in the GUI to consume the mugs of coffee. When you do so each mug raises your caffeine level by 20% and the game tries to consume as many mugs as necessary to raise your level to 100%. Your level will decrease over time, but you retain the bonus as long as the level is above 0%.
8.) Research the automatic caffeine injector and enable auto consumption with the little check box in the GUI
9.) Let bots bring you the mugs from your subfactory and don't ever worry about it again
Notes and questions you might have:
- Why?
Well, why not?
- The graphics are ugly
Sorry, that's programmer art.
- Why aren't the plantations using electricity?
Because they're containers, which don't require energy. I tried to simulate mining drills, however those can only be placed on resources and I want the plantations to be placeable everywhere.
- Can you make animations for the plantations?
In theory, sure. But it takes a bit of work and I'm lazy. Maybe for the MOTY edition.
- It doesn't work in multiplayer!
It doesn't? Shoot. I didn't have the time/opportunity to test multiplayer and have the nagging doubt that it won't work properly. If you don't mind, message me what broke and I'll try to fix it.
- This mod is boring.
Sorry.
- Shouldn't the injector use caffeine powder instead of mugs of coffee? That can't be healthy.
It should, but that's extra work. I mentioned that I'm lazy?
- Can't you make it so the mugs are reusable?
Do you really want that barrel nonsense all over again? You can have the game running for weeks before the coffee production would deplete a small stone deposit, so it's not really an issue anyway.
Version history
Version history
- 1.0.2 (2016-09-30): Bugfix for non-persistent research effects and bugfix for potential incompatability with other mods that grant crafting speed bonuses.
- 1.0.1 (2016-09-24): Bugfix for blurry research icons
- 1.0.0 (2016-09-23): First release