[MOD 0.13.x]Cook mod 0.13.1

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kij336
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[MOD 0.13.x]Cook mod 0.13.1

Post by kij336 »

Cook mod 0.13.1

mod name : Cook
version : 0.13.1
test factorio_version : 0.13.15
author : kij336
contact : kij336@naver.com
description : add cooking, farming, fishing
version
long description
download
Last edited by kij336 on Wed Aug 10, 2016 5:41 pm, edited 1 time in total.
Ratzap
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Re: [MOD 0.13.x]Cook mod 0.13.0

Post by Ratzap »

This looks fun. I don't mean to be rude though but it seems English isn't your native tongue. Would you like some assistance with the texts? Some of them seem quite odd.
kij336
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Re: [MOD 0.13.x]Cook mod 0.13.0

Post by kij336 »

Ratzap wrote:This looks fun. I don't mean to be rude though but it seems English isn't your native tongue. Would you like some assistance with the texts? Some of them seem quite odd.
Yes. I'm Korean, my english skill is not good. So if you can assistance with the texts, I can modify them.
Airat9000
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Re: [MOD 0.13.x]Cook mod 0.13.0

Post by Airat9000 »

:shock: :mrgreen: :mrgreen: :mrgreen: goood idea!!

idea
to alien in - meat (foods) and artifacts :D

please fix in inventory and items (not cool)
Ratzap
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Re: [MOD 0.13.x]Cook mod 0.13.0

Post by Ratzap »

Ok, I'll look at the text for you and PM you what I think might work.

I tried the mod yesterday and it's rather fun. The decay rate seems a bit fast though as I was almost dead before the apple trees grew up. If health drops that quickly there won't be much time to build a factory between meals.
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Adil
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Re: [MOD 0.13.x]Cook mod 0.13.1

Post by Adil »

The mod is nice. It is seen that effort is put into this one.
However, what troubles me, though, is its performance. Update times of the mod are on par with those of the AI mods.
I've done a few easy tweaks in the on_tick handler of the control.lua, and player related updates are performed about 30% percent faster with it. However, there might be need for a significant refactoring in order to speed it up further.
Attachments
control.lua
(28.38 KiB) Downloaded 152 times
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.
sol
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Re: [MOD 0.13.x]Cook mod 0.13.1

Post by sol »

Please update this mod mod for 14.x soon! This looks so cool! :D
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Re: [MOD 0.13.x]Cook mod 0.13.1

Post by SquarelyCircle »

This mod looks like it was a lot of work, and adds a very cool aspect to Factorio. Will you be updating it? Would you be willing to let someone else take over? I'm not offering, as I know nothing about modding Factorio, but it just seems like a shame to let such a cool looking mod go to waste.
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Re: [MOD 0.13.x]Cook mod 0.13.1

Post by foodfactorio »

yeah this mod sounds right up my street to play :)

imagine a cross compatibility mod to have this Cook mod, as part of my AngelBobYuoki game lol :) "AngelBobYouCooki"? :D
(also me from the mod portal - im not dustine lol) = https://mods.factorio.com/mods/Dustine/ ... ssion/9108
my 1st Mod Idea :) viewtopic.php?f=33&t=50256
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