Looking for beta testers! [MOD 0.13] Outposts

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Versepelles
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Looking for beta testers! [MOD 0.13] Outposts

Post by Versepelles »

Outposts is a mod about expansion, exploration, and network building. You are a newly contracted employee of the Red Moon Trading Company, who has deployed pod outposts across the surface of Nauvis. Your job is to connect the appropriate outposts together (often by train) and deliver final products to the central hub. To facilitate this, you are given a variety of useful tools for an accelerated start and an exploration vehicle, which clears trees and rocks from your path automatically.

My alpha test took about 2 hours to build a red and green science factory, then about 4-6 hours after that to complete the orders. The mod is designed to only need green science (for trains), and no oil products (of course, you can progress through the scientific tiers if you wish). If you are interested, please reply or pm me and I'll get you set up!

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Adil
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Re: Looking for beta testers! [MOD 0.13] Outposts

Post by Adil »

I like this. (Not opting to test, but I like this.)
Good luck.
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Versepelles
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Re: Looking for beta testers! [MOD 0.13] Outposts

Post by Versepelles »

Adil wrote:I like this. (Not opting to test, but I like this.)
Good luck.
Thanks for the interest- that helps gauge the scope of the mod. A number of testers from Reddit are currently playing, so hopefully the final release will be within the week.

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AlyxDeLunar
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Re: Looking for beta testers! [MOD 0.13] Outposts

Post by AlyxDeLunar »

I'm a bit late to the party, but are you still looking for testers? I could just something new, and I'd be happy to dive into it and give you my thoughts if you still need that.
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Versepelles
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Re: Looking for beta testers! [MOD 0.13] Outposts

Post by Versepelles »

AlyxDeLunar wrote:I'm a bit late to the party, but are you still looking for testers? I could just something new, and I'd be happy to dive into it and give you my thoughts if you still need that.
The mod has already been released, but I can always use feedback! Check it out here, then send me feedback (preferably by private message):

How clear were the goals and how to achieve them?
How fun, engaging, and stimulating was the experience?
Did any part of the mod leave you frustrated (if so, what and why)?
What bugs did you encounter?
What other mods did you use (most should work)?
Overall, did you like playing this mod? Would other Factorio players enjoy?
What changes would you suggest to create a more engaging experience?

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