[MOD 0.13] Mining Tools - resources generation

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Jiryx
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Re: [MOD 0.12+] Mining Tools - resources generation

Post by Jiryx »

Sorry for delay, vacation = more work after return and less time for fun.

Where can I send you my "upgraded" version of mod?

EDIT: Now I see you alredy made those changes... I am too late.

EDIT 2 ;-) : Reading through all those long post... looks like at least the icons should be usefull. :-)
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binbinhfr
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Re: [MOD 0.12+] Mining Tools - resources generation

Post by binbinhfr »

Jiryx wrote:EDIT 2 ;-) : Reading through all those long post... looks like at least the icons should be usefull. :-)
Hi Jiryx ! Yes, I was waiting for your icons ;-)
You can send them as a zip file attached to your post in the forum.
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Re: [MOD 0.12+] Mining Tools - resources generation

Post by Jiryx »

binbinhfr wrote:
Jiryx wrote:EDIT 2 ;-) : Reading through all those long post... looks like at least the icons should be usefull. :-)
Hi Jiryx ! Yes, I was waiting for your icons ;-)
You can send them as a zip file attached to your post in the forum.
Ok, I will send them this way. There is just one catch. I made only icons for ores from used mods (as you can see on my screen from my first post). I will now add the few missing.

If you have added something else, I can create icons for that too, so they are all in same color on same level.

EDIT: Maybe i should recolor only the "clear" dynamite icon, and you can add any ores in future.
Sometimes modifying mods makes more fun than playing them. ;-)

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binbinhfr
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Re: [MOD 0.12+] Mining Tools - resources generation

Post by binbinhfr »

Jiryx wrote:
binbinhfr wrote:
Jiryx wrote:EDIT 2 ;-) : Reading through all those long post... looks like at least the icons should be usefull. :-)
Hi Jiryx ! Yes, I was waiting for your icons ;-)
You can send them as a zip file attached to your post in the forum.
Ok, I will send them this way. There is just one catch. I made only icons for ores from used mods (as you can see on my screen from my first post). I will now add the few missing.

If you have added something else, I can create icons for that too, so they are all in same color on same level.

EDIT: Maybe i should recolor only the "clear" dynamite icon, and you can add any ores in future.
for ores where I did not design any icon yet, I automatically put the default dynamite-undefined.png as an icon.
So you can also colorized this one.

If you can, the best is to name the png : dynamite-N-ore where N is the level forom 1 to 4 and ore the name of the ore.
ex: dynamite-2-coal.png

If you are using another naming method, I can adapt too.

Good idea to send me also the colored-only Dynamite.

Thanks guy, I'll credit you for this job ! :-)
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Re: [MOD 0.12+] Mining Tools - resources generation

Post by Jiryx »

Its almost done. My naming method is dynamite-ore-N.
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Re: [MOD 0.12+] Mining Tools - resources generation

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Sometimes modifying mods makes more fun than playing them. ;-)

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Re: [MOD 0.12+] Mining Tools - resources generation

Post by binbinhfr »

perfect !
I finish something on my EfficienSee mod and I'll do it.
how do you manage to change the color of dynamite-gem-ore-2.png without touching the red ? I have the different layers, so I can do it quite easily, but with one single mixed layer...
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Re: [MOD 0.12+] Mining Tools - resources generation

Post by Jiryx »

binbinhfr wrote:perfect !
I finish something on my EfficienSee mod and I'll do it.
how do you manage to change the color of dynamite-gem-ore-2.png without touching the red ? I have the different layers, so I can do it quite easily, but with one single mixed layer...
PhotoPhiltre 7 -> Mask around dynamite -> Adjust color range :-)
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Re: [MOD 0.12+] Mining Tools - resources generation

Post by binbinhfr »

I integrated the icons, but I noticed your sulfur icon.
Could you please send me your modified mod, because I do not see what you did with this dynamite, as sulfur is not an ore. How do you make it pop on ground ?

I also miss the colorised 6 angel ores icons and the 1 bob-ore icon (that you can get in the last version of the mod). Could you edit them too ?
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Re: [MOD 0.12+] Mining Tools - resources generation

Post by steinio »

FYI: You can activate sulfur ore in Bob's Mods.
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Re: [MOD 0.12+] Mining Tools - resources generation

Post by Jiryx »

binbinhfr wrote:I integrated the icons, but I noticed your sulfur icon.
Could you please send me your modified mod, because I do not see what you did with this dynamite, as sulfur is not an ore. How do you make it pop on ground ?

I also miss the colorised 6 angel ores icons and the 1 bob-ore icon (that you can get in the last version of the mod). Could you edit them too ?
Sulfur ore is from bob ores, as steinio said, it is disabled by default. I like it, so I activated it.

Bobconfig/config.lua

Code: Select all

bobmods.config.ores.EnableSulfur = true
:-)

I will recolor the bob-dynamite icon today. I use 1.0.14, there are no agnel ores. I saw new version somewhere on thread, so I will look for it, download it a recolor those icons too. Probably also today.
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Re: [MOD 0.12+] Mining Tools - resources generation

Post by Jiryx »

Could you please send me your modified mod
I have send it as PM.
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Re: [MOD 0.12+] Mining Tools - resources generation

Post by binbinhfr »

ok for the sulfur.

Jiryx, here is very last version, with last icons (to colorize) and sulfur.
MiningTools_1.0.22.zip
(1.19 MiB) Downloaded 124 times
Note that there is still a problem with names when hovering on the item in your bag, but it's a factorio bug that will be corrected in next sub release
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Re: [MOD 0.12+] Mining Tools - resources generation

Post by Jiryx »

And here they are, Angels Ores icons... I am suprisingly productive today. ;-)
https://www.dropbox.com/s/vq4u1v4t46urv ... s.zip?dl=1
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Re: [MOD 0.12+] Mining Tools - resources generation

Post by binbinhfr »

ok thx, here is package updated, with locale and other minor things.
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MiningTools_1.0.22.zip
(1.13 MiB) Downloaded 110 times
Last edited by binbinhfr on Thu Jul 21, 2016 8:22 am, edited 1 time in total.
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Re: [MOD 0.12+] Mining Tools - resources generation

Post by binbinhfr »

binbinhfr wrote:Note that there is still a problem with names when hovering on the item in your bag, but it's a factorio bug that will be corrected in next sub release
factorio v0.13.10 released today and the bug was corrected : now dynamite localised names are correctly automatically generated in all tiers as an item, recipe or entity. No need to reload the mod, just upgrade factorio.
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Re: [MOD 0.12+] Mining Tools - resources generation

Post by epsinator »

Hello, I have a problem with the "wipe" dynamite. I cannot craft it since it requires 0x explosive and 0x sulfur. I presume the issue is along these lines:

Code: Select all

[[[[dynamites.lua]]]
function add_dynamite_level( ore, level, pic_undefined )
(...)
	elseif ore == "wipe" then
		dyna_ingredients = {{"explosives",1*level},{"sulfur",1*level}}
(...)
-- wipe
add_dynamite_level( "wipe", 0, false )
I suggest something like:

Code: Select all

-- wipe
add_dynamite_level( "wipe", 1, false )
or

Code: Select all

	elseif ore == "wipe" then
		dyna_ingredients = {{"explosives",1},{"sulfur",1}}
Anyhow, can someone fix this ?
Thanks in advance,
____________
epsislow

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binbinhfr
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Re: [MOD 0.12+] Mining Tools - resources generation

Post by binbinhfr »

ooops, yes, I miss this one ;-)

new version, please update on the portal.
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Re: [MOD 0.12+] Mining Tools - resources generation

Post by Airat9000 »

please add to bob ores . yiuki nucular! thanks!

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Re: [MOD 0.12+] Mining Tools - resources generation

Post by binbinhfr »

Airat9000 wrote:please add to bob ores . yiuki nucular! thanks!
Bob ores are already supported. Check. They should appear as dynamites.
I integrate the 2 yuoki resources (Durotal and Nuatreel) and publish it in a few moments.
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