[MOD 0.13] Mining Tools - resources generation

Topics and discussion about specific mods
Airat9000
Smart Inserter
Smart Inserter
Posts: 1418
Joined: Fri Mar 28, 2014 12:32 am
Contact:

Re: [MOD 0.13] Mining Tools - resources generation

Post by Airat9000 »

HurkWurk wrote:has anyone modded this for 15.x ?
i am fixing..

please wait testing in anonymods, angels, and bobs.

User avatar
binbinhfr
Smart Inserter
Smart Inserter
Posts: 1524
Joined: Sat Feb 27, 2016 7:37 pm
Contact:

Re: [MOD 0.13] Mining Tools - resources generation

Post by binbinhfr »

updated to 0.15
My mods on the Factorio Mod Portal :geek:

Airat9000
Smart Inserter
Smart Inserter
Posts: 1418
Joined: Fri Mar 28, 2014 12:32 am
Contact:

Re: [MOD 0.13] Mining Tools - resources generation

Post by Airat9000 »

binbinhfr wrote:updated to 0.15
Anonymods resources add?
We worked everything together simply :)

bob angels anonymod and my res resources

link


question, you mod BlackMarket new 15?
Attachments
MiningTools_1.0.31.rar
(1.38 MiB) Downloaded 97 times

User avatar
binbinhfr
Smart Inserter
Smart Inserter
Posts: 1524
Joined: Sat Feb 27, 2016 7:37 pm
Contact:

Re: [MOD 0.13] Mining Tools - resources generation

Post by binbinhfr »

i uncluded your changes. please update

blackmarket updated, but problems with accumulators that I don't find how to solve...
My mods on the Factorio Mod Portal :geek:

Kenira
Fast Inserter
Fast Inserter
Posts: 108
Joined: Fri Nov 04, 2016 10:21 am
Contact:

Re: [MOD 0.13] Mining Tools - resources generation

Post by Kenira »

...is it an accident that the technologies cost about 500,000 science packs?

Airat9000
Smart Inserter
Smart Inserter
Posts: 1418
Joined: Fri Mar 28, 2014 12:32 am
Contact:

Re: [MOD 0.13] Mining Tools - resources generation

Post by Airat9000 »

Kenira wrote:...is it an accident that the technologies cost about 500,000 science packs?
:D Yes, I decided to joke) 1mln pack :D :D testing once

User avatar
binbinhfr
Smart Inserter
Smart Inserter
Posts: 1524
Joined: Sat Feb 27, 2016 7:37 pm
Contact:

Re: [MOD 0.13] Mining Tools - resources generation

Post by binbinhfr »

Airat9000 wrote:
Kenira wrote:...is it an accident that the technologies cost about 500,000 science packs?
:D Yes, I decided to joke) 1mln pack :D :D testing once
not very funny : i am losing my time correcting again and publishing !!! :-(
note that i do not play this game anymore, so don't make me lose my time, please.

updated
My mods on the Factorio Mod Portal :geek:

Kenira
Fast Inserter
Fast Inserter
Posts: 108
Joined: Fri Nov 04, 2016 10:21 am
Contact:

Re: [MOD 0.13] Mining Tools - resources generation

Post by Kenira »

Indeed very funny, wasting other people's time.

Airat9000
Smart Inserter
Smart Inserter
Posts: 1418
Joined: Fri Mar 28, 2014 12:32 am
Contact:

Re: [MOD 0.13] Mining Tools - resources generation

Post by Airat9000 »

binbinhfr wrote:
Airat9000 wrote:
Kenira wrote:...is it an accident that the technologies cost about 500,000 science packs?
:D Yes, I decided to joke) 1mln pack :D :D testing once
not very funny : i am losing my time correcting again and publishing !!! :-(
note that i do not play this game anymore, so don't make me lose my time, please.

updated
Forgot to fix - it happens, the more I tested the version then :) I could forget, too, not often play the game now :D

Naxza
Manual Inserter
Manual Inserter
Posts: 4
Joined: Sat Apr 29, 2017 9:48 pm
Contact:

Re: [MOD 0.13] Mining Tools - resources generation

Post by Naxza »

Hey, fair concern- The name of the research that has to be done to use your mining tools, 'Advanced Mining,' shares its research name with the Prospector mod. With the two installed, it seems only Prospector's research sticks (probably because it's loaded second, being further in the alphabet) and so you don't get to use Mining Tools at all if they're both installed.

I'm kerjiggering with renaming the techs and tools from 'advanced mining' to 'blasting' for my own purposes, but I'm still pretty green when it comes to making lua modifications. It's a compatibility issue that you may want to look into resolving- even something so mundane as renaming it to Advanced Mining - Mining Tools or some such and repairing all proper references in the modfiles could do it, but again, I really have no experience in this field.

User avatar
Rhayvin
Burner Inserter
Burner Inserter
Posts: 5
Joined: Thu Mar 24, 2016 9:00 am
Contact:

Re: [MOD 0.13] Mining Tools - resources generation

Post by Rhayvin »

New error arose today while loading don't know why. Screenshot of error attached
Attachments
20170501085421_1.jpg
20170501085421_1.jpg (56.14 KiB) Viewed 5953 times

User avatar
binbinhfr
Smart Inserter
Smart Inserter
Posts: 1524
Joined: Sat Feb 27, 2016 7:37 pm
Contact:

Re: [MOD 0.13] Mining Tools - resources generation

Post by binbinhfr »

I looked in my code, but I have no reference to this object, so i really don't know what is the problem...
is it solved if you disable my mod ?
My mods on the Factorio Mod Portal :geek:

User avatar
Rhayvin
Burner Inserter
Burner Inserter
Posts: 5
Joined: Thu Mar 24, 2016 9:00 am
Contact:

Re: [MOD 0.13] Mining Tools - resources generation

Post by Rhayvin »

yeah it pops up a dialog asking me if I want to disable that mod or all mods or restart or exit. game runs when your is disabled. I'll try and see if disabling any other mods that updated today helps.
The file is located in the correct location except something is calling for pipe-east.png when it is actually called pipe-e.png so somebodies mod is making a bad call.

One of Bobs' mods causing the conflict. I'll figure out which one and go bother him.

User avatar
binbinhfr
Smart Inserter
Smart Inserter
Posts: 1524
Joined: Sat Feb 27, 2016 7:37 pm
Contact:

Re: [MOD 0.13] Mining Tools - resources generation

Post by binbinhfr »

if you have a text editor with a multi-file-find function, try to find out what is the mod that need this file.
I check : it's not mine.
My mods on the Factorio Mod Portal :geek:

Airat9000
Smart Inserter
Smart Inserter
Posts: 1418
Joined: Fri Mar 28, 2014 12:32 am
Contact:

Re: [MOD 0.13] Mining Tools - resources generation

Post by Airat9000 »

The same error when I use Bobassemling

;) update bob assebling worked

problem fix
add copy files names pipe
2017-05-01_21-20-25.jpg
2017-05-01_21-20-25.jpg (284.88 KiB) Viewed 5939 times

aklesey1
Smart Inserter
Smart Inserter
Posts: 1862
Joined: Sun May 18, 2014 3:45 pm
Contact:

Re: [MOD 0.13] Mining Tools - resources generation

Post by aklesey1 »

Hi binbinhfr

Found serious bug
Dynamite lvl 1 can get over 1 700 000 resources
Dynamite lvl 2 can get over 4 620 000 resources
Dynamite lvl 3 can get over 8 887 000 resources
Dynamite lvl 4 can get over 11 000 000 resources

That's really imbalance, its badass.......
Nickname on ModPortal - Naron79

Airat9000
Smart Inserter
Smart Inserter
Posts: 1418
Joined: Fri Mar 28, 2014 12:32 am
Contact:

Re: [MOD 0.13] Mining Tools - resources generation

Post by Airat9000 »

aklesey1 wrote:Hi binbinhfr

Found serious bug
Dynamite lvl 1 can get over 1 700 000 resources
Dynamite lvl 2 can get over 4 620 000 resources
Dynamite lvl 3 can get over 8 887 000 resources
Dynamite lvl 4 can get over 11 000 000 resources

That's really imbalance, its badass.......
number - 1234 - etc

config.lua
file

Code: Select all

injector_consumption = 20 -- energy consumption in MW
injector_polution = 0.05 -- polution ratio
injector_injections_threshold = 100 -- number of injections before resources appear on the surface

injector_zone_radius = 36 -- average radius of the injector zone
injector_add_zones = 3 -- number of additional subzones created after the default ones (by default: 1 subzone for each ore type).
injector_max_oils = 4 -- max number of oil to be created
injector_cycles = 100 -- nb of cycles to grow an injection zone
-- injector_cycles_mono = 150 -- nb of cycles to grow an injection zone (mono resource)
injector_ticks = 30 -- average duration of one growth cycle (in gameticks)

injector_ore_min_amount =number 
injector_ore_max_amount = number 
injector_oil_min_yield = number 
injector_oil_max_yield = number 

dynamite_countdown = 300 -- dynamite explosion countdown
dynamite_ore_min_amount = number -- minimum ore revealed by a dynamite
dynamite_ore_max_amount = number  -- maximum ore revealed by a dynamite
dynamite_oil_min_yield = number  -- minimum oil revealed by a dynamite
dynamite_oil_max_yield = number  -- maximum oil revealed by a dynamite

User avatar
binbinhfr
Smart Inserter
Smart Inserter
Posts: 1524
Joined: Sat Feb 27, 2016 7:37 pm
Contact:

Re: [MOD 0.13] Mining Tools - resources generation

Post by binbinhfr »

sorry, I made the mistake to integrate airat9000 version without checking anything.
I won't make the same mistake twice.

Please update.
My mods on the Factorio Mod Portal :geek:

Airat9000
Smart Inserter
Smart Inserter
Posts: 1418
Joined: Fri Mar 28, 2014 12:32 am
Contact:

Re: [MOD 0.13] Mining Tools - resources generation

Post by Airat9000 »

binbinhfr wrote:sorry, I made the mistake to integrate airat9000 version without checking anything.
I won't make the same mistake twice.

Please update.

I warned that I had to fix it - for the test version was, I checked and tested different versions and codes there.

User avatar
binbinhfr
Smart Inserter
Smart Inserter
Posts: 1524
Joined: Sat Feb 27, 2016 7:37 pm
Contact:

Re: [MOD 0.13] Mining Tools - resources generation

Post by binbinhfr »

Airat9000 wrote:I warned that I had to fix it - for the test version was, I checked and tested different versions and codes there.
please, for next time, do not post test versions, it mess up users.
My mods on the Factorio Mod Portal :geek:

Post Reply

Return to “Mods”