[MOD 0.8.8] iMod - Nuclear power! (64-bit Windows only)

Topics and discussion about specific mods
ficolas
Smart Inserter
Smart Inserter
Posts: 1068
Joined: Sun Feb 24, 2013 10:24 am
Contact:

Re: [MOD 0.8.8] iMod - Nuclear power! (64-bit Windows on

Post by ficolas »

Another bug.
Uranium in the hotbar doesnt do any damage.
You should check for the hotbar and main inventory, not only inventory.

I also think that the radiation damage is so small but that is just my opinion :)

And maybe... leave sequels hehehehe :D

immibis
Filter Inserter
Filter Inserter
Posts: 303
Joined: Sun Mar 24, 2013 2:25 am
Contact:

Re: [MOD 0.8.8] iMod - Nuclear power! (64-bit Windows on

Post by immibis »

Dr0ppy wrote:WHY but seriously WHY 64bit only? do you only thinb yout 64 bit cause you ahve 64 bit? if so...... i dont even know factorio would turnly support this on 32 bit and i dojt know srsly wahts the difference between 32 and 64 bit? microsoft.. i hate you too
Because I have a 64 bit system and the 64 bit version of Factorio... that's the only reason really.

The difference between 32 and 64 bit is sort of like the difference between computers and PS3's. PS3 software just won't work with PC software. Except in the case of 32 vs 64 bit, the hardware can run both at once - there's no computer that will run PC and PS3 software at the same time without an emulator.

And blame CPU manufacturers, not Microsoft.

Dr0ppy
Burner Inserter
Burner Inserter
Posts: 11
Joined: Fri Feb 14, 2014 2:46 pm
Contact:

Re: [MOD 0.8.8] iMod - Nuclear power! (64-bit Windows on

Post by Dr0ppy »

Y U NO MAKE BOTH? selfish...

Dr0ppy
Burner Inserter
Burner Inserter
Posts: 11
Joined: Fri Feb 14, 2014 2:46 pm
Contact:

Re: [MOD 0.8.8] iMod - Nuclear power! (64-bit Windows on

Post by Dr0ppy »

btw disablign the mod makes it work for 32 bit..... for ONE sssion... after that.. IDK?

immibis
Filter Inserter
Filter Inserter
Posts: 303
Joined: Sun Mar 24, 2013 2:25 am
Contact:

Re: [MOD 0.8.8] iMod - Nuclear power! (64-bit Windows on

Post by immibis »

But does it actually work?

E.g. place an aquifer pump and it probably won't pump any water.

Dr0ppy
Burner Inserter
Burner Inserter
Posts: 11
Joined: Fri Feb 14, 2014 2:46 pm
Contact:

Re: [MOD 0.8.8] iMod - Nuclear power! (64-bit Windows on

Post by Dr0ppy »

is there any way to make it 32 bit? ill try to open the file and change it

Dr0ppy
Burner Inserter
Burner Inserter
Posts: 11
Joined: Fri Feb 14, 2014 2:46 pm
Contact:

Re: [MOD 0.8.8] iMod - Nuclear power! (64-bit Windows on

Post by Dr0ppy »

well... no luck with that.. tried to add compatibility... nope

sliderpro
Burner Inserter
Burner Inserter
Posts: 6
Joined: Mon Feb 03, 2014 7:30 am
Contact:

Re: [MOD 0.8.8] iMod - Nuclear power! (64-bit Windows on

Post by sliderpro »

I think, we could just dump AMD for them producing x86 processors in 2014 :D

you are working on 0.9, are you not? ;)

User avatar
AlexPhoenix
Fast Inserter
Fast Inserter
Posts: 149
Joined: Tue Feb 18, 2014 7:48 am
Contact:

Re: [MOD 0.8.8] iMod - Nuclear power! (64-bit Windows on

Post by AlexPhoenix »

x64 is question of library, am i wrong?
you can easy build it for x86, also you can download x86 factorio for test.

btw, is any big reason for using dll? i look at source and dont find anything special.

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: [MOD 0.8.8] iMod - Nuclear power! (64-bit Windows only)

Post by ssilk »

Moved to Obsolete Mods due to mod owner request.
@AlexPhoenix: look at end of page 1!
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

Post Reply

Return to “Mods”