[MOD 0.12.x] Cheaper Ammo... Maybe?

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UberWaffe
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[MOD 0.12.x] Cheaper Ammo... Maybe?

Post by UberWaffe »

Cheaper Ammo... Maybe? Mod

Info:
  • Name: CheaperAmmoMaybe
  • Latest Release: v0.12.1, 2016-March-23
  • Factorio Version: 0.12.x
  • Download:
    CheaperAmmoMaybe_0.12.1.zip
    (2.89 KiB) Downloaded 95 times
  • License: GPL. (No github page yet, so no direct link.)
  • Dependencies: Base game only.
  • Tags: Difficulty, Warfare
  • Author: UberWaffe
  • Contact: (No github page yet, so no direct link.)

Long Description:
Makes ammunition recipes cheaper... maybe.
Recipes now require less copper, iron and steel per ammo, but now additionally require explosives to make.
From the start of the game explosives is craftable from coal, but it takes quite a bit of coal and is very slow.

However, once you can make explosives from oil products (the usual way) then ammo is most definitely much cheaper than in vanilla.

Full recipe list:
  • 40x time + 20x Coal = 1x Explosive
  • 2x time + 4x Iron + 1x Explosives = 20x Regular ammo
  • 3x time + 4x Iron + 1x Explosives + 1x Steel = 20x Piercing ammo
  • 3x time + 4x Iron + 1x Explosives + 2x Copper = 20x Regular shotgun ammo
  • 8x time + 4x Iron + 1x Explosives + 2x Copper + 1x Steel = 20x Piercing shotgun ammo
  • 3x time + 5x Iron + 1x Explosives = 2x Basic grenade
  • 8x time + 1x Iron + 1x Explosives + 1x Electronic circuit = 1x Rocket
  • 8x time + 1x Rocket + 1x Explosives = 1x Explosive Rocket
  • 8x time + 1x Steel + 1x Explosives + 1x Plastic = 1x Cannon Shell
Images
Some Recipes
Bugs
None.

Future Plans
Consider balance feedback.
Mope categorically.

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