KS Power
Re: KS Power
Discovering this mod.
It's everything I ever wanted, and it's better balanced too. I love having the burner generator near start, makes things move faster and it just feels right.
Good work to everyone.
It's everything I ever wanted, and it's better balanced too. I love having the burner generator near start, makes things move faster and it just feels right.
Good work to everyone.
Re: KS Power
Im glad you like itShanix wrote:Discovering this mod.
It's everything I ever wanted, and it's better balanced too. I love having the burner generator near start, makes things move faster and it just feels right.
Good work to everyone.
I have updated the mod, noticed that the sound for diesel gens wasnt working propoerly, which has now been fixed (so its a very minor update...)
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- Burner Inserter
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Re: [MOD 0.12.11+] KS Power
when i was checking out this mod i was like: wow... this is awesome!
Thanks for making such a cool mod!
Thanks for making such a cool mod!
- Ranakastrasz
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Re: [MOD 0.12.11+] KS Power
Any particular reason the wind mills sometimes rotate clockwise and sometimes counterclockwise?
Also, is there any good math somewhere on exactly how steam engines produce power (like, how fast coal gets consumed for how much heat for how much water, and how much water is consumed for how much power how fast)
I assume you figured that out yourself, since you compared efficiency.
Also, is there any good math somewhere on exactly how steam engines produce power (like, how fast coal gets consumed for how much heat for how much water, and how much water is consumed for how much power how fast)
I assume you figured that out yourself, since you compared efficiency.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Re: [MOD 0.12.11+] KS Power
Ranakastrasz wrote:Any particular reason the wind mills sometimes rotate clockwise and sometimes counterclockwise?
Also, is there any good math somewhere on exactly how steam engines produce power (like, how fast coal gets consumed for how much heat for how much water, and how much water is consumed for how much power how fast)
I assume you figured that out yourself, since you compared efficiency.
The windmills can now be rotated, and one rotation spins clockwise, and the other counter-clockwise.
The steam engines produce 100% power from hot water, so I derive energy output from the efficiency of boilers, a boiler is 50% efficient, so for 8MJ (1 piece of coal) you'd get 4MJ of hot water energy (which is perfectly converted to power)
- Jackalope_Gaming
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Re: [MOD 0.12.20] KS Power
Any particular reason you chose petroleum gas and light oil as the ingredients to make diesel fuel?
I ask since diesel fuel is on the heavy end of petroleum fuels. Petroleum gas is very often propane and butane, which are 3 and 4 carbon molecules, respectively. Diesel fuel's molecules have between 8 and 21 carbon atoms in them with 12 as the average, so using petroleum gas to make it doesn't make sense. If it was a combination of light and heavy oil then I could see it working better, and it would make the player figure out whether they want to make something with heavy oil besides lubricant or just to crack it down into light oil and petroleum gas.
I ask since diesel fuel is on the heavy end of petroleum fuels. Petroleum gas is very often propane and butane, which are 3 and 4 carbon molecules, respectively. Diesel fuel's molecules have between 8 and 21 carbon atoms in them with 12 as the average, so using petroleum gas to make it doesn't make sense. If it was a combination of light and heavy oil then I could see it working better, and it would make the player figure out whether they want to make something with heavy oil besides lubricant or just to crack it down into light oil and petroleum gas.
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Re: [MOD 0.12.20] KS Power
Hi, I get an error.... 'tank-smoke' was not recognized id of entity
Only other mod I'm using is Default Request Amount.
Only other mod I'm using is Default Request Amount.
Re: [MOD 0.12.20] KS Power
The mod will only work with the full version of the game, version 0.12.11 and greaterjohntarmac wrote:Hi, I get an error.... 'tank-smoke' was not recognized id of entity
Only other mod I'm using is Default Request Amount.
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Re: [MOD 0.12.20] KS Power
Heh, auto updating wasn't updating.Klonan wrote:The mod will only work with the full version of the game, version 0.12.11 and greaterjohntarmac wrote:Hi, I get an error.... 'tank-smoke' was not recognized id of entity
Only other mod I'm using is Default Request Amount.
Sorted now thank you.
- KNOWFEAR1337
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Re: [MOD 0.12.20] KS Power
Hay i just started using this mod, i'm pleasantly surprised, the only things i can say, suggestions more than anything.
the Diesel Generator is realy nice but it doesn't seem to pass the diesel out the other side into a pipe but it will go into another generator ?
also i would love to be able to barrel the diesel so i could move it more easily without pipes
as an aside, the diesel will pass-through one generator to another but wont come out a pipe at the other end is this intended ?
the Diesel Generator is realy nice but it doesn't seem to pass the diesel out the other side into a pipe but it will go into another generator ?
also i would love to be able to barrel the diesel so i could move it more easily without pipes
as an aside, the diesel will pass-through one generator to another but wont come out a pipe at the other end is this intended ?
Re: [MOD 0.12.20] KS Power
A bit of both, I had it first where it could pass through, then changed it...KNOWFEAR1337 wrote:Hay i just started using this mod, i'm pleasantly surprised, the only things i can say, suggestions more than anything.
the Diesel Generator is realy nice but it doesn't seem to pass the diesel out the other side into a pipe but it will go into another generator ?
also i would love to be able to barrel the diesel so i could move it more easily without pipes
as an aside, the diesel will pass-through one generator to another but wont come out a pipe at the other end is this intended ?
You can use a small pump to pull diesel out of it though, lets call that balanced
- KNOWFEAR1337
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Re: [MOD 0.12.20] KS Power
Well at least that's something, it might help me actually just to get them arranged a little better but what about barreling the diesel ? or is there maybe another mod that already does that and is compatible with the diesel from yours ?Klonan wrote:You can use a small pump to pull diesel out of it though, lets call that balanced
Re: [MOD 0.12.20] KS Power
This mod is awesome, especially the diesel gen!
Yeah, I would also like to barrel the diesel up, as I'm also using the fluid-barrel mod (viewtopic.php?t=7887). Then I could move the diesel around with logistics bots.KNOWFEAR1337 wrote: Well at least that's something, it might help me actually just to get them arranged a little better but what about barreling the diesel ? or is there maybe another mod that already does that and is compatible with the diesel from yours ?
Re: [MOD 0.12.20] KS Power
Any possibility of having them separate still like you used to? as i like the changes just that it wont work with mopower due to both having a wind turbine that is named the same so can we either get them separate or maybe a name change in the code?
Re: [MOD 0.12.20] KS Power
Thats an issue you should raise with mopower, as the wind turbine in his mod is a copy of my onetigar wrote:Any possibility of having them separate still like you used to? as i like the changes just that it wont work with mopower due to both having a wind turbine that is named the same so can we either get them separate or maybe a name change in the code?
Re: [MOD 0.12.20] KS Power
Marc90 wrote:This mod is awesome, especially the diesel gen!
Yeah, I would also like to barrel the diesel up, as I'm also using the fluid-barrel mod (viewtopic.php?t=7887). Then I could move the diesel around with logistics bots.KNOWFEAR1337 wrote: Well at least that's something, it might help me actually just to get them arranged a little better but what about barreling the diesel ? or is there maybe another mod that already does that and is compatible with the diesel from yours ?
You can add a recipe to the fluid barrel to barrel up the diesel if you'd like
Re: [MOD 0.12.26] KS Power
Yes, I did that yesterday and it works fine, but I'm not really good at making graphics at all, so it looks a bit ugly.Klonan wrote:You can add a recipe to the fluid barrel to barrel up the diesel if you'd like
And now I have to unbarrel the diesel before I can put it in the generator.
Is it eventually possible, that the generator accepts also the barreled diesel? That would be awesome.
- KNOWFEAR1337
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Re: [MOD 0.12.26] KS Power
It would be nice to have that recipe for barrel ingredients and unbarreling
Also I think it shouldn't cars don't take barrels of fule, the oil refinery don't take barrels, you wouldn't want to burn the fule and the barrel so you take the fule out firstMarc90 wrote:now I have to unbarrel the diesel before I can put it in the generator.
Is it eventually possible, that the generator accepts also the barreled diesel? That would be awesome.
Re: [MOD 0.12.26] KS Power
1. To unbarrel the assembling machine needs electricity, which the diesel generator generates - if you had a power failure for whatever reason, what would you do then?KNOWFEAR1337 wrote:Also I think it shouldn't cars don't take barrels of fule, the oil refinery don't take barrels, you wouldn't want to burn the fule and the barrel so you take the fule out first
2. A canister is maybe better than a barrel, which also holds less liquid, maybe 5-10 or so and of course you wouldn't burn the barrel/canister, you would get it back.