[MOD 0.17] Squeak Through 1.4.0

Topics and discussion about specific mods
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fishycat
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Re: [MOD 0.17] Squeak Through 1.3.0

Post by fishycat » Thu Feb 28, 2019 4:10 pm

Just saw that and your request... :lol:
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DRY411S
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Re: [MOD 0.17] Squeak Through 1.3.0

Post by DRY411S » Tue Mar 26, 2019 11:20 am

i *think* that Squeak Through doesn't work with the 0.17 Rocket Silo.

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Re: [MOD 0.17] Squeak Through 1.3.0

Post by ChurchOrganist » Mon Apr 01, 2019 12:26 pm

Discovered a problem with Yuoki's YI_Engines mod.

With Squeakthrough enabled it's impossible to connect a pipe to the Small electric motor.

This clip is without Squeakthrough enabled
And this is with Squeakthrough enabled
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Re: [MOD 0.17] Squeak Through 1.4.0

Post by Supercheese » Sun Oct 13, 2019 7:13 pm

New version, 1.4.0! This update is courtesy of Foxite who submitted the new features in a PR: https://github.com/Suprcheese/Squeak-Through/pull/8
I have not been playing nor modding Factorio for quite a bit, so it's nice to have continuing community-driven interest in refining old mods.

Squeak Through will now look for the entity prototype value "squeak_behaviour", which if set to false will mean the entity is excluded from having its bounding box adjusted. Simply adding

Code: Select all

squeak_behaviour = false
in the relevant entity prototype should suffice.

Also included is a new setting to refine mod behavior. The default "blacklist"/"Opt-out" behavior is where collision boxes will be edited unless explicitly excluded in the manner described above. A "whitelist"/"Opt-in" option is where only entities specifically included will be edited. Finally, there is also an option to ignore all exclusions/inclusions and edit all entities.

While this alone will not immediately address mod compatibility issues, it does provide an easier step than before.

For future compatibility issues, feature requests, bug reports, etc. I would direct all interested parties primarily to GitHub: https://github.com/Suprcheese/Squeak-Through

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Re: [MOD 0.17] Squeak Through 1.4.0

Post by leitk » Sat Oct 19, 2019 9:03 pm

Would it be possible to have Squeak Through not allow passage through gates that were closed? Walls are not passable, but I think the base game does that.

I have a train crossing that prevents passage if a train is coming, so gates need to block passage for it to work.

Should I submit this as an 'issue' in git?

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