[MOD 0.12.x] Lua Combinator 0.0.1

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JamesOFarrell
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[MOD 0.12.x] Lua Combinator 0.0.1

Post by JamesOFarrell » Sun Aug 30, 2015 10:10 am

Type: Mod
Name: Lua Cominator
Description: Run a lua script in response to wire network. Can be used to query and control most in game objects. Basically command blocks for Factorio
License: MIT
Version: 0.0.1
Release: 2015-08-30
Tested-With-Factorio-Version: 0.12.x
Category: Item
Tags: Logistics, Scripting, Lua
Download-Url: Download v0.0.2
Website: Forum Thread (you are here!)
Long description
Version history
License
Example Scripts
Attachments
LuaCombinator_0.0.2.zip
v0.0.2
(28.32 KiB) Downloaded 686 times
Last edited by JamesOFarrell on Sat Sep 05, 2015 12:20 am, edited 6 times in total.

JamesOFarrell
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Re: [MOD 0.12.x] Lua Combinator 0.0.1

Post by JamesOFarrell » Sun Aug 30, 2015 11:16 am

This mod only works unzipped for some reason. I am looking into it now but if you have issue just unzip the mod.

Edit fixed i think, also bonus picture

Image

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Adil
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Re: [MOD 0.12.x] Lua Combinator 0.0.1

Post by Adil » Sun Aug 30, 2015 12:56 pm

Impressive work. Truly impressive. If only those who code were actually playing the game :?
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.

GopherAtl
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Re: [MOD 0.12.x] Lua Combinator 0.0.1

Post by GopherAtl » Sun Aug 30, 2015 7:30 pm

nice, this was pretty high on my to-do list, but I'm glad to have someone beat me to it. Too many mods, not enough time, after all :D
My Mods:
Nixie Tubes - numeric displays for your circuit networks!
Logistic Combinators - use logistics values in circuit logic! -
Autowire - automate red/green wire connections

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Smarty
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Re: [MOD 0.12.x] Lua Combinator 0.0.1

Post by Smarty » Wed Sep 16, 2015 11:09 am

Moved to Work in progress by smarty

JamesOFarrell
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Re: [MOD 0.12.x] Lua Combinator 0.0.1

Post by JamesOFarrell » Wed Sep 16, 2015 11:31 am

Smarty wrote:Moved to Work in progress by smarty
Thanks Smarty!

British_Petroleum
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Re: [MOD 0.12.x] Lua Combinator 0.0.1

Post by British_Petroleum » Tue Oct 06, 2015 5:11 pm

is it possible to write a script in the lua combinator that (when the conditions are met) will spawn another lua combinator at a specified location on the map with a specified script in the newely spawned lua combinator?

JamesOFarrell
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Re: [MOD 0.12.x] Lua Combinator 0.0.1

Post by JamesOFarrell » Tue Oct 06, 2015 8:56 pm

British_Petroleum wrote:is it possible to write a script in the lua combinator that (when the conditions are met) will spawn another lua combinator at a specified location on the map with a specified script in the newely spawned lua combinator?
You can spawn a lua combinator but you can't set the script. it is a really good idea though so I'll put it on the todo list.

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Re: [MOD 0.12.x] Lua Combinator 0.0.1

Post by s0ulcub3 » Sun Mar 20, 2016 6:47 pm

Hello there. I'd very much love to try this mod but it appears that it does not work with the latest Factorio build. Are there any plans to continue updates to this mod? Thanks.

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Re: [MOD 0.12.x] Lua Combinator 0.0.1

Post by NoriSilverrage » Thu May 05, 2016 1:18 am

I'm guessing the author isn't around anymore.. The mod errors on loading a game. I looked into it and it seems pretty simple.
In control.lua lines 119-126 reference game.x and it appears that is no longer in use. Simply changing them to the following allowed the mod to work.
I ran a few basic scripts through the combinator and it worked just fine.

Code: Select all

script.on_event(defines.events.on_gui_click, on_gui_click)

script.on_event(defines.events.on_tick, on_tick)

script.on_load(on_load)

script.on_event(defines.events.on_built_entity, on_built_entity)
script.on_event(defines.events.on_robot_built_entity, on_built_entity)

xmnovotny
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Re: [MOD 0.12.x] Lua Combinator 0.0.1

Post by xmnovotny » Wed Jun 29, 2016 8:27 am

I have upgraded mod for Factorio 0.13.

Both circuit condition and logistic condition works. I have added new script variable - "circuit_network" - it is a table of LuaCircuitNetwork for red and green wire {defines.wire_type.red = .., defines.wire_type.green = ...}.

URL for download will be on the next post due to forum restrictions.

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Re: [MOD 0.12.x] Lua Combinator 0.0.1

Post by xmnovotny » Wed Jun 29, 2016 9:52 am

I have added another new script variable - circuit_network_signals - table of combined values of signals from both wires.

Here is file to download:
https://www.dropbox.com/s/ef3ierbvco8h5 ... 3.zip?dl=1

aahaxor
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Re: [MOD 0.12.x] Lua Combinator 0.0.1

Post by aahaxor » Sun Nov 27, 2016 3:23 am

I have posted a updated version for factorio version 0.14 on the official factorio mods site.

I will post the URL in the next post due to forum restrictions.

If you have a problem with it please post a bug report or whatever there.

Hope you enjoy and use!

aahaxor
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Re: [MOD 0.12.x] Lua Combinator 0.0.1

Post by aahaxor » Sun Nov 27, 2016 3:23 am

Here is the URL for downloading the mod:

https://mods.factorio.com/mods/aahaxor/LuaCombinator

Hope you enjoy! :D

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Re: [MOD 0.12.x] Lua Combinator 0.0.1

Post by nosferato » Wed Dec 07, 2016 9:28 am

Thanks to JamesOFarrell, for creating this and aahaxor for updating, I have been using this to work out how lua works

poetter
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Re: [MOD 0.12.x] Lua Combinator 0.0.1

Post by poetter » Wed May 03, 2017 7:23 pm

Hey aahaxor,

hope you are still around. Would it be possible for you to update this mod to 0.15? I would really like to get my hands on this mod in combination with AAI Programmable Vehicles.

smitty
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Re: [MOD 0.12.x] Lua Combinator 0.0.1

Post by smitty » Tue May 23, 2017 5:26 am

Hey do you have this up on git hub? I'd like to help maintain it and such. If you like I can put it up there for you. And if you're not around I suppose I can just do that anyway since it's MIT licensed.

smitty
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Re: [MOD 0.12.x] Lua Combinator 0.0.1

Post by smitty » Wed May 24, 2017 8:17 pm

I created a reop here. PM me if you want to do anything with it.

https://github.com/smitty42/LuaCombinator

deltaone
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Re: [MOD 0.12.x] Lua Combinator 0.0.1

Post by deltaone » Thu Jun 01, 2017 5:16 am


martijnenco
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Re: [MOD 0.12.x] Lua Combinator 0.0.1

Post by martijnenco » Thu Jun 15, 2017 11:28 pm

smitty wrote:I created a reop here. PM me if you want to do anything with it.
How is it going with this project? Looking forward using it :)

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