Changes:
-Adds impassable hills to the game. (Note that this will mess up saves cos you will have no access to anything that has been built on hills)
-Terrain graphics tweaks for the hills, and a snowy tile set.
-Adds a few props and critters for map editing.(Permanent wall ruin, bones, old Creeper)
-Mini-map color changes, it improves visibility for me at least.
Download:
http://www.mediafire.com/download/k8hw1 ... +v.0.1.zip
Install:
Copy Terrain mod folder into your mods directory.
Use one of the tile set packs from the Tilesets folder (drag into main game folder and allow replacement). The originals are included so you can use those to restore the game to ver 0.7.1.6796. (The packs only contain tile set graphics and trees, nothing else is touched)
Mini-map recoloring is in the terrain mod/data.lua if you want to disable it. Same thing with the impassable hills.
[MOD 0.7.x] Terrain mod v.0.1
[MOD 0.7.x] Terrain mod v.0.1
Last edited by kolt16 on Sat Oct 12, 2013 4:38 pm, edited 1 time in total.
Re: [MOD 0.7.x] Terrain mod v.0.1
downloaded + tried it.. snow looks really nice
however - as you mentioned: my whole base is f* up ^^
however - as you mentioned: my whole base is f* up ^^
Re: [MOD 0.7.x] Terrain mod v.0.1
Wow, it really looks nice.
It would be better, if instead of replacing the graphics, it would add the snow tileset/trees to some places (biomes), this should be already doable with the autoplacer.
It would be better, if instead of replacing the graphics, it would add the snow tileset/trees to some places (biomes), this should be already doable with the autoplacer.
Re: [MOD 0.7.x] Terrain mod v.0.1
Wow, this looks great. I'd like to use the snow version without the impassable hills though, is it possible to have 2 options?
Ignore this
Re: [MOD 0.7.x] Terrain mod v.0.1
Thx
You can just delete the impassable hills section in the data.lua and that's that. It'll still look a bit raised but i guess that's ok.
About the biomes, yeah that would be nice too, but for now I haven't even tried to add any new tiles next to the originals, no idea how the game would handle it. I might look at it later. I wanted to do a few more types, like jungle style, and maybe add some sort of urban terrain to be used with the editor, but I'might hold off on these until the new official tilesets are out.
You can just delete the impassable hills section in the data.lua and that's that. It'll still look a bit raised but i guess that's ok.
About the biomes, yeah that would be nice too, but for now I haven't even tried to add any new tiles next to the originals, no idea how the game would handle it. I might look at it later. I wanted to do a few more types, like jungle style, and maybe add some sort of urban terrain to be used with the editor, but I'might hold off on these until the new official tilesets are out.
Re: [MOD 0.7.x] Terrain mod v.0.1
@ FreeER:
The skeleton is a free resource from here http://retrostylegames.com/blog/free-st ... s-sprites/ , so sure you may use it. Either my edit or the original. (can't pm cos forum won't let me, but this is public information anyway )
The skeleton is a free resource from here http://retrostylegames.com/blog/free-st ... s-sprites/ , so sure you may use it. Either my edit or the original. (can't pm cos forum won't let me, but this is public information anyway )
Re: [MOD 0.7.x] Terrain mod v.0.1
Awesomekolt16 wrote:@ FreeER:
The skeleton is a free resource from here http://retrostylegames.com/blog/free-st ... s-sprites/ , so sure you may use it. Either my edit or the original.
Interesting(can't pm cos forum won't let me
true, but this is public information anyway )
<I'm really not active any more so these may not be up to date>
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net
Re: [MOD 0.7.x] Terrain mod v.0.1
Snow is cool:)